Crawl is finally out on Switch WOO!
This is going to spoil all the puzzles, so don't watch it all if you still want to play and try to figure them out :)
This is a 3 part series showing off the adventure game system I've been making for Unity.
We made a short horror adventure game called Peridium for Adventure Jam 2017!
Just a little look at my process for animating a scene from our launch trailer :)
Crawl is OUT NOW for Windows, Mac & Linux, not to mention PS4 and Xbox One!
Thought I'd share the pretty silly email I wound up sending to Gabe Newell, to ask permission when we put him in the game :)
Everyone knows there's no money in game dev, so Dave has a go at being a speedrunner instead. Everyone knows that's where the big bucks are at.
Just a little glimpse at the incredibly professional process behind our ghastly narrator :)
Crawl is finally ready, and launching on April 11th, not just for PC, but Xbox One and PS4
Dave rambles for half an hour about our workflow and creating little tools to make things easier. (For #NotGDC 2017).
In this video I show how to use the AnimSprite component included in PowerSprite Animator to create and play animations without having to mess about with Unity's Animator States.
A brief overview of PowerSprite Animator, a Unity editor extension we've put up on the Asset Store here:
Here is a little taste of our randomly-generated intro scenarios. We get a little flavour from the narrator, and players battle to see who takes the first shot as hero.
Just a little look at how our silly game developed over Ludum Dare. Sorry about the sound in the second half, my capture setup didn't like recording talking and game sound together!
The first test vid for showing my art/animation process. More to come.
Crawl is OUT NOW for Windows, Mac & Linux!