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Gamedev, Indie, Unity, Jettomero, Flew
I was testing Jettomero yesterday and spotted an unusual looking planet. I flew over and sure enough it had formed an anomaly on one side. A perfectly circular body of water with a fish-shaped island perfectly in the middle. I haven't touched my terrain deformation code in ages so it was definitely a cool surprise to see something so mysterious like this. One of the most exciting things about letting things happen procedurally is that there's always the possibility that something happens that you weren't expecting. I wonder what other anomalies exist in this universe that are still waiting to be found... Gamedev Indie Unity
1 2 219 October 2016

Comments

captain avatar
Is there a way to save screenshots in game? It looks like all/part of the planet is a mirror flip along one axis? Is that part of the algo or is that coincidental too? Fun! Wonder if you could somehow incorporate this into the gameplay / achievements (if there is such a feature). IE, 1/1000 chance to generate something truly unique (ultra-rare foil monster / item which can be utilized in the game), say a silly, supersized 'shoop da woop' lazer. RandomThoughts
ghosttime avatar
Still not sure what platform the game will be on but yeah I'd like to make sure there is some way to save pictures if it's not already supported on the platform. I believe the UVs on the planet do have some mirrored edges but nothing big enough to affect terrain this way I think. Definitely makes me want to try to figure out more ways to introduce chaos into the generation to let more unique things happen.

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