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Pathfinding for Platformers is a pathfinding solution for 2D sidescrolling platformers, allowing characters to calculate a path between two points on a level (using an A* algorithm), then run, jump and wall-jump their way to the target location.

- Basic platforming engine
- A* Pathfinding between 2 points
- Automatic or manual node placement
- Danger zone avoidance
- Paths including wall-jumping
- Paths using screen-wrapping
- "Reaction time" to support easier or harder AI
- Test mode to show nodes, connections & paths
- Extensive user manual in "included files"
- Guide on how to integrate with my Platformer Engine

Planned Features
- Better handling of moving platforms
- Paths that include ladders

Lagoa v2 by Kevin MacLeod is licensed under a Creative Commons Attribution license (
Source: Commusicroyaltyfreeindex
Artist: Incompetech

2470 Nov 2015 Youtube

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