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Indiedev, GameDev, Making, Indie, Playing
I was playing around with trying to make a cool flame effect yesterday using a single Unity shader. Results were neat. I posted a quick tutorial with all the shader code here: gabrielkoenig.com/ghosttime/shader-driven-flame-effect/
indie indiedev making GameDev
1 2 147 October 2016

Comments

I was prototyping for Jettomero, yeah, but I think this particular experiment doesn't quite fit with my existing aesthetic so I'm abandoning it for now.

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