FatalArrow Guild in Maple Story's Windia server
New topic Zakum Guide~(Not by me)
FatalArrow » Guild forum
page 1 | 7 posts  
Thread starter

I found this on sleepywood it was posted by heffer some recommendations I found to be useful O_o

These are basic requirements that are needed to help out at zakum runs. You will need a decent computer and good internet connection to last through a full run. Keep in mind that possessing all of these things listed does not entitle you to anything, so just be patient and hopefully it won't be too long of a wait before you get a chance. You should want to come for the first-hand experience and to help others out. Your last concern should be about when you'll be getting your helmet. Oh yeah.. and be sure that you have finished the three zakum quests that are required before entering the altar (you will get 5 Eyes of Fire after you are done. do not throw them away because you need at least one to enter)

I'll try to edit this and be more specific about what each class's role is and what they should concentrate on, but I'm lazy so I hope this will do for now =D

Priests: You're main objective is to minimize the pot usage of your party members by quickly using heal and dispel throughout the run. If you are the only priest in your party, then your party should be assembled so that you only have to concentrate on one area. Try to keep your dragon summoned at all times, too.
max dispel
max heal
max (high level) magic guard
max holy symbol
max invincible
max summon dragon
max bless (or tell me if you don't have this maxed)

Dragon Knights:Keep hyperbody casted on all of your party members at all times~ when you're rebuffing HB for yourself, do it a couple times and make sure it reached everyone in your party, especially if you have buyers (low levels that actually need it) in your party. Other than that, try to do as much damage as possible. During the body, DKs are the best class to help clear all the mobs of summons, so when you see a lot of summons, help kill them.
Level 110+
max hyper body
max crusher/fury
spear/polearm booster
max blood

Chief Bandits:Help speed up killing zakum by dropping mesos for 2minutes at a time and then using meso explosion. You should cast meso guard and then dark sight and then drop mesos for about 2 minutes before you explode them. This is why you need high level MG/DS because if you get stunned and your skills wear off, you are dead. CBs rely on their priests to heal them 100% of the time; however, if you see that all the priests in your party are stunned, then walk off the body, get out of DS and pot yourself until they are ready again.
max meso explosion
max (high level) meso guard
max (high level) dark sight
max haste

Hermits:Focus on the top 2 right arms of zakum as soon as everyone starts attacking. The top right arm is probably the hardest one to kill because really only ranged attackers can reach it. Keep your party members hasted, so they can try hitting it . At the body, use avenger when you the ground summons spawn. The rest of the time, just keep throwing lucky7 at the body.
Level 110+
max lucky7
max shadow partner
max avenger
max haste
claw booster

Rangers:Focus on the top 2 right arms of zakum attacking with strafe. The top right arm is probably the hardest one to kill because really only ranged attackers can reach it. At the body, use arrow rain when there are lots of summons around. The rest of the time, just keep using strafe on the body.
Level 110+
max strafe
max arrow rain
bow booster

Snipers:Focus on the top 2 right arms of zakum attacking with strafe. The top right arm is probably the hardest one to kill because really only ranged attackers can reach it. At the body, use ice shot whenever summons spawn to freeze them before they can reach the players. The rest of the time, just keep using strafe on the body.
Level 110+
max strafe
max (high level) ice shot
xbow booster

Ice Mages:Focus on the top 2 right arms of zakum attacking with composition. At the body, stand on the first platform and spam ice strike to freeze the summons before they reach the players. When the ice summons start spawning, use thunderbolt to help lure the summons down at a steady rate so that the other classes can help kill them.
Level 110+
max ice strike
max composition
max thunderbolt
magic booster
max element amplification

Fire Mages:Focus on the top 2 right arms of zakum attacking with composition. When the ice summons start spawning, use explosion to help kill those.
Level 110+
max explosion
max composition
max booster
max element amplification

Crusaders:Keep rage casted on all hermits, rangers, and snipers in your party. Attack as many arms as you can and then just concentrate on the body.
Level 110+
max rage
max power strike
max panic
max coma
booster

White Knights:Attack as many arms as you can and then just concentrate on the body.
Level 110+
max power strike
max fire/ice/lightning charges
max charged blow
booster

Buyers:STAY ALIVE! Hug the right wall at the beginning of zakum, and then when we switch to the left side, hump the left wall till we are done. The priests should be able to keep you at full HP during the arms, but do not completely rely on them. It is your own responsibility to keep yourself alive. During the body, every single time you get drained to 1hp/1mp, use a pot. You have 3 chances to survive at zakum to loot a helmet. A chance is used each time you die or disconnect.
Level 50+
200 million mesos
1000 HP pots (elixirs for mages, cheese for the rest)
1900~ base HP (including HP gear)
Blogs: sleeping
Bands: Charlie Cruz, Chevelle

Replies
yep, thanks for looking this one up Plec! I'll try and get that awesome guide I saw on beating Zak too...
Blogs: Desolate
Bands: UVERworld, Laruku, FIR, Sum41, Three Days Grace

Also the white knights use panic to reduce zakums def I think
Blogs: Wewt,, lmao

how r we seposed to go from the right wall to the left on the side switching? doesnt the body do like 5k+ dmg?
Blogs: cool SSs
Bands: none of your business

There's a teleporter that enables you to go to the other side. WK's? I think you meant Magic Crash, Nina...I'm not so sure. =P
Blogs: Desolate
Bands: UVERworld, Laruku, FIR, Sum41, Three Days Grace

Yeah it's magic crush.. used to dispell zakum's buffs.. and crusaders have armor crush..
Blogs: Blogosphere..
Bands: Hale, Eraserheads, Barbie's Cradle, RiverMaya, ParokyaniEdgar, MYMP

Hermits:Focus on the top 2 right arms of zakum...
Rangers:Focus on the top 2 right arms of zakum ...
Snipers:Focus on the top 2 right arms of zakum ....
Ice Mages:Focus on the top 2 right arms of zakum ....
Fire Mages:Focus on the top 2 right arms of zakum...

LOL...what about the other arms??? lmao....



Register / login
You must be a member to reply or post. signup or login