Pokemon Guide pt 3
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Written by Randomness on June 21 2007
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=------------------------------------=
=- c. Hearthome City and Route 208 -=
=------------------------------------=

Before you head straight into the mountain, know that a very pivotal point will
occur in the game. In fact, up ahead is pretty much the ending of the game's
plot. After this, only the Eighth Badge and the Elite Four will be in between
you and the game's end. Because of this, head to the Pokemart and prepare
yourself (make sure you carry two Pokemon Center trips-worth of supplies) for
one long journey ahead. In addition to many healing items, buy many higher-end
Repels and many, many Dusk Balls. Dusk Balls, when used in dark places and at
nighttime, have the highest chance of capture over all other conventional
Pokeballs, at 4x (Ultra Balls are at 2x). Oh, and get an Escape Rope.

Don't bother healing now if you haven't taken care of everyone at Route 208. If
you think that absolutely no one will stand in between you and Mt. Coronet, go
ahead and heal and head that direction. If not, don't bother and beat all the
trainers that might needlessly hurt your Pokemon before you take one_big_trip
into the mountain.

Once you've cleared every trainer that might get in your way, heal and then
head straight to Mt. Coronet, past Route 208. Use normal repels over the grass
in Route 208, and then once you get into Mt. Coronet yourself, begin to use
your Super and Max Repels. Wild Pokemon should be the last thing to waste your
time and Pokemon's health.

=-----------------------------------=
=- d. Mt. Coronet and Spear Pillar -=
=-----------------------------------=

When you arrive in Mt. Coronet (the part where you start using Super and Max
Repels), either by breaking the rocks below or by running around over the
ramps, move towards the left. You can if you like, now that you can surf, pick
up the Dawn Stone at the very bottom of the cave. In this room, move all the
way around to the very top-left part, past the exit on the left. Surf right
across the small expanse of water. Pick up the obvious Protein. When you get to
the very right, carefully walk along the edge and rock climb to the next area.

Walk the only way you can in the next place, picking up the obvious Max Potion
and the not-so-obvious Ether hiding at the stone on that same elevation. When
you have the option of traveling further, instead head down to collect an
Escape Rope. TM80 (Rock Slide) is in this convoluted area in addition to a
Revive. I'm not going to give directions in this silly room, but I will tell
you that you want to leave this room by the dark opening in the upper-left, and
not the exit to the bottom-left.

When you go into the next room, walk up the obvious staircase. After you reach
the next room, head immediately to the stairs on the other side, picking up a
hidden Max Revive in this dead-end room. Of course return to the three-way
room.

In the three-way room, a Grunt that's difficult to dodge has one level 40
Beautifly. I suggest you dodge her unless you think you can act first and end
the match in one move. Further in this room is a guy who's actually not that
hard to dodge, believe it or not. Basically, he only looks up or down--not left
or right. Run around the first rock when he's on the left, and then pass the
next rock also when he's on the left. Only move to in front of the door when
he's out of sight. Walk outside afterwards.

When you come outside, you can stop using your Super Repels and switch to the
normal Repels as you walk through the grass--your job right now is
preservation. In the first patch of grass is a hidden Full Heal. After you
climb one set of rocks (climbing the second set will only net you one hidden
Nugget), walk south-west, moving stones to avoid the massive patch of grass and
break the rock at the very bottom-left to pick up a hidden Max Potion.

In the entrance to the mountain on the very right, there is a hidden Ultra Ball
up a big ramp going up. However, continuing this way does you no good, as you
cannot climb waterfalls, not having the Hidden Machine or the Eighth Badge.
Because of this, you might as well exit and head for the other entrance to the
same place from the far left--which requires no Repels to get to.

When you re-enter from the left, use a Super Repel and run up to climb the
wall. The Grunt only looks left, even though he will battle you. The next Grunt
isn't so easy to dodge, although it's not that difficult. You can pick up an
obvious, though hidden Escape Rope at the rock below on your way out.

When you go outside, know that there's no reason for you to walk into the big
expanse of linear grass unless you're dying for a Rare Candy. Outside, the only
other thing of use to you is a hidden Big Mushroom, towards the very bottom,
which is also the very northern-most part of the downgrade. There are two more
entrances into the mountain--you want to go up, so walk all around towards the
left to continue to the insides.

In the next room there's nothing, so continue up the stairs. South and above is
an inevitable fight with this Grunt and her level 38 Bronzor and Glameow.
Hidden on a rock directly below that fight is a Stardust. Unfortunately, you'll
have to fight one more Grunt, with his level 37 Bronzor and Golbat. Head up the
stairs.

I tell you what--Game Freak hates you. In the biggest battle of preservation
ever, they throw _another_ mandatory Grunt fight at you in this next room. She
starts off with her level 37 Golbat. If you have an unhealthy habit of raising
your Pokemon perfectly equal like me, forget about it for now--at this point
only use what works best. You fight a level 37 Glameow followed by a level 37
Bronzor, after which the fight ends. Anyway, I must say--isn't this room
foreboding or what? Check out the design. You don't have to save before you
walk outside--I always tell you where to save.

You have one last annoying fight to deal with, and this time it's a Double
Battle! First up is a level 38 Dustox (Flying, Rock, Fire, and Psychic moves'
damage--2x) and Stunky (Ground 2x). The second set is a level 38 Glameow
(Fighting 2x) and Croagunk (Psychic 4x, Flying and Ground 2x).

Up next is the end. Congratulations for surviving this far. It's not easy to
tell when you lose control, so I'll tell you how many steps are too many before
you save. Using a reset Step Counter (Poketch app 04), walk 12 steps from in
between the two Grunts, and then save. If you feel that it was somewhat
difficult to _perfectly_ understand my directions, you might as well save in
between the two Grunts. When you take the 13th step towards Commander Jupiter,
Commander Mars, and Boss Cryus, you cannot turn back.

Cyrus will summon either Dialga or Palkia. Can we say epic? After Cyrus rants
some more, you will gain control again. Walk in between Mars and Jupiter,
knowing that two level 41 Bronzors will come your way first, and with the help
of your rival kick their butts. A level 42 and level 41 Golbat will replace
each Bronzor. By the way, the left Pokemon on the bottom screen is the bottom
health bar, just in case the double pairs confused you. A level 46 Skuntank
replaces the level 41 Golbat, and a level 45 Purugly replaces the level 42
Golbat.

Thank the heavens that your rival heals your Pokemon before he leaves. After
some dialogue, I suggest you pause it for a while once you start to see either
Dialga or Palkia radiate--you don't see that many cool things in Pokemon that
often. Hooray! The Pokemon you helped out not only stopped the world from
ending, but they also stopped Cyrus from ever attempting to end the world again
by breaking his chain. Cyrus, having been pwned, will take his vengeance on
you.

He'll start the fight off with his level 45 Honchkrow (Dark/Flying-Type). Cyrus
will withdraw Honchkrow in a heartbeat with his level 45 Gyarados (Water/
Flying-Type) if you do significant damage to it. Gyarados will also be the
Pokemon that follows a fainted Honchkrow. If Gyarados ever uses Giga Impact and
your Pokemon survives, know that Gyarados must recharge after he uses it. Third
comes Cyrus's level 48 Weavile (Dark/Ice-Type). Lastly, all you have to deal
with is Cyrus's level 46 Crobat (Poison/Flying-Type; he was nice to his
Golbat?).

Take his 8640 Pokedollars like this sucka was a Gym leader, because he was just
as tough. When they leave, your friend and Professor Rowan come to give you
some words of encouragement. Luckily, you have the option of using your Pokemon
Center's worth of healing supplies that I told you to buy. That, and you have
the option to save. Now I'm going to describe both Dialga and Palkia.

Dialga at level 47 is a Steel and Dragon-Type:
(+) Fighting and Ground-Type moves does twice as much damage to it.
(-) Normal, Ghost, Steel, Electric, Water, Bug, Psychic, Dark, Rock, and Flying
-Type moves do half as much damage. Grass-Type moves do one-quarter damage.
(x) Poison-Type moves do no damage to it whatsoever.

Palkia at level 47 is a Water and Dragon-Type:
(+) Dragon-Type moves do twice as much damage to it.
(-) Steel-Type moves do half as much, and Fire and Water-Type moves do only
one-quarter as much damage to it.

With this in mind, adjust your starting Pokemon accordingly. I suggest you
capture it. There is absolutely no reason for you not to. Not only that, but
don't ever use a Master Ball on a rare Pokemon that's stationary. Always use
things like Dusk Balls, Timer Balls, and Ultra Balls. What if you luckily came
across a non-stationary legendary that runs away when you first see it? Those
are times for Master Balls.

Anyway, make sure you save immediately after the Cyrus fight, and after you
heal your Pokemon. After I got it into its red health, with it pwning one of my
Pokemon in one move (either Pokemon has its own super move which causes it to
charge the next turn), I caught it with my _first_ Dusk Ball--see how awesome
these things are? I bet that you'd really feel stupid if you used your one
Master Ball on it. Now, of course the Dusk Ball won't capture it in one try for
everyone--I was somewhat lucky. However, I promise you that capturing it
without a Master Ball isn't that hard, even without dumb luck.

Your friend and Professor Rowan will take you away from where the fight with
either Dialga or Palkia was. However, don't immediately leave. Instead, because
you really don't want to come back up here a second time, run ALL the way back
up, past where the legendary stood, and pick up a special item. If you have the
Diamond version of the game, inside the Pokeball is an Adamant Orb, which
increases the Steel and Dragon-Type moves of Dialga. If you have the Pearl
version of the game, instead will be a Lustrous Orb, which increases the Water
and Dragon-Type moves of Palkia.

Unfortunately, after everything you can't fly away, even if you're on top of a
mountain. I used some of my Super Repels and rode my bike in the fourth gear
way down and out. However, the moment you go outside for the second time (where
it snows) is when you can fly away. Now where to fly? There are two places of
interest--Celestic Town and Pastoria/Veilstone City.

What is there to do at Celestic Town? If you head there and speak to Cynthia's
grandmother in the big house at the top of the town, she'll show you a picture
of the legendary that you didn't have the opportunity to capture in your
version of the game. After you see that picture, that other legendary is put
into your Pokedex! That's actually important in this game, since merely seeing
a Pokemon is enough for it to count as a significant entry in your Pokedex--
just like in the Pokemon anime.

I suggest you continue your game by going to Pastoria City, since there are
less wild encounters along the way as opposed to Veilstone, even though they
are geographically just as close to Route 222 to Sunyshore City. No matter
which way you come from, you end up at the Valor Lakefront.

=------------------------------------=
=- e. Valor Lakefront and Route 222 -=
=------------------------------------=

It seems that there's so little to do now, with the entire plot of the game
completed seven and a half-ninths of the way through the game! At least you got
more dialogue in this game than in previous installations of the series.

By the way, if you took towards Valor Lakefront from Pastoria City, you could
have used Rock Climb to nab TM05 (Roar), for whatever that's worth.

Once you actually reach the Valor Lakefront, there are many more opportunities
to make use of Rock Climb. If you use Rock Climb at the very southeast part of
this place, going down towards a cut-off house that technically lies in Route
213, a man inside will give you the Poketch app Coin Toss. In the trashcan in
that same room is a Max Revive. Further down from that house is a Protein. East
and north of that house is a Rare Candy. East and south, however, is nothing.

If you use Rock Climb behind the developer's house and continue, going every
which way, you will eventually be able to collect TM85 (Dream Eater), on the
other side of the bushes of the house of the girl you helped out a long time
ago.

Notice that the guy blocking the road to Sunyshore City is gone. You almost
don't have to fight a single person at Route 222, but I felt like celebrating
my imminent 8th Gym Badge retrieval early and fought everyone.

On the actual road first up is Rich Boy Trey, with his one level 43 Luxio. Way
past the grass on the left of the road, in the middle of three branches is a
hidden Full Restore. Next up on the actual road is Beauty Nicola, with her one
level 43 Lopunny. If you deviate north from the road before the dirt turns into
concrete, you will have the opportunity to cut past some bushes for a Carbos (a
Honey was to the south).

Next up is a Police Officer, who will fight only if it is at nighttime. After
him is another opportunity to have a Double Battle. I choose not because they
take too long. A level 43 Mantyke is all that Sailor Marc has. Next to him is
Tuber Conner, who only has a level 43 Remoraid. Last is the only mandatory
fight of Route 222, pitting you against Sailor Luther. He has a level 37 Feebas
first, and then sends out a level 40 Machoke. His Gastrodon (Water/Ground-Type)
at level 43 comes last.

On the beach is the Pikachu Fan Club and the house of someone who gives you
stuff for showing him certain big fish Pokemon. I only fought Tuber Holly's
level 43 Remoraid, as she's the only one who actually looks for a fight at the
beach. A hidden Honey is in a patch of grass past a breakable rock. Not only
that, but if you surf further from that patch of grass, you can find a hidden
Big Mushroom in some more grass.

Next up is Sunyshore City. You've almost collected your final badge. I'd be
excited if I were you.

=---------------------------------=
=- f. Sunyshore City -=
=- EIGHTH GYM - Leader: Volkner -=
=---------------------------------=

As soon as you exit the other side of the gate, Flint of the Elite Four will
run up to you and ask if you'd please fight this city's Gym leader. Of course
you'll help him out. Now this city is weird. I'm going to try to describe
locations instead of places, so bear with me.

If you want to leave this city going north and expect to get anywhere, as
Jasmine (Gym leader in Gold/Silver/Crystal versions) pointed out, you'll need
all 8 badges, so don't bother heading towards Victory Road for now.

New at the Pokemart is Steel Mail, the Luxury Ball (which captures like a
Pokeball, but acts like Gold/Silver/Crystal's Friend Ball), and nothing else.

Northwest of the Pokemart is obviously the Seal market. It's the only place in
the game where you can buy Seals for adding special effects to your Pokemon's
Pokeball entrances during battles (just in case you hadn't figured that out by
now). The man wearing glasses will sell different Seals every day, and his
selection's rotation restarts every week.

At the very northeast part of the city, a girl named Julia might give you
Ribbons starting the day after you meet her if you tell her stories.

In the southeastern-most part of town is a Thunderstone inside a Pokeball, and
up the rocks to the right is a house inside of which is a man who gives you
different Poketch apps based on the different natures of the Pokemon you show
him.

He starts off wanting to see a Pokemon with a serious nature, and if you show
him a Pokemon with such a nature, he'll give you the Calendar app. Next, show
him a Pokemon with a naive nature to receive the Dot Artist app. Lastly, show
him a Pokemon with a Quirky Nature to get the Roulette app.

Volkner isn't at his Gym at the moment, so meet up with him at the lighthouse,
which is at the very southeastern-most part of the city. After he brags a
little to you, he'll leave. Before you go, look through the binoculars for
something really cool--a view of the castle where the Elite Four and the
Champion reside!

Flint has been standing at the door of Volkner's Gym, so talk with him now that
you've found Volkner and he'll leave.

In the first neat room of his Gym, School Kid Tiera has one level 44 Pachirisu
to throw at you. In the second room, fight Guitarist Jerry's one level 44
Luxio. In this second room, you obviously have no other choice than to hit the
blue button three times.

After you hit it for the third time, run around to the left and fight School
Kid Forrest and his one level 44 Mr. Mime. Following the match, hit the nearby
blue button, and then hit the green button. Now the path to the right has been
opened. Obviously the Pikachu is Poke Kid Meghan, wielding four level 41
Pikachus.

In the next room, you'll probably have to beat Guitarist Lonnie. Beat his level
44 Raichu to continue. Press the red button on the right once, then immediately
walk south from it then left towards the other red button. South from the
second red button is Ace Trainer Destiny, who wields a level 44 Kadabra and
Raichu.

Walk up the ramp to the left of Destiny and fight Guitarist Preston, who starts
the battle with his level 42 Luxio. After that will come his level 42 Bibarel.
Hit the green button up there twice, and then run around (the electricity
doesn't hurt you nor block your path) to hit the blue button. The last trainer
that stands between you and the last Gym leader is Ace Trainer Zachery, with
his level 44 Steelix and Medicham. Notice that you can run down from Zachery to
a new exit out of here. It took me two trips to beat all of the trainers here,
so I definitely needed to heal after the second trip. You heal and return too.

When you return to the third room, complete the same button-pressing sequence
in addition to playing around with the red button down to the right (typically
the first one you ever press), in order to get to the Gym leader.

Gym Leader Volkner's Pokemon are:
(1) Raichu: Lv. 46
(2) Octillery: Lv. 47 (Water-Type)
(3) Luxray (w/ Sitrus Berry): Lv. 49
(4) Ambipom: Lv. 47 (Normal-Type)

Man, I don't know what to tell you. I took all four down in one hit, and I only
used my level 44 Infernape (Using Close Combat against Ambipom), and my level
45 Torterra (Using Earthquake against Raichu and Luxray, and Razor Leaf against
Octillery). I noted the types of the Pokemon that weren't obviously the
Electric-Type to help out anyone who had trouble figuring out what to send in
next. In fact, I had to be told by someone else that Volkner's Luxray was
holding a Sitrus Berry. You should know your type weaknesses by now.

Take this guy's 5880 Pokedollars. Also take his TM57 (Charge Beam) and Beacon
Badge, which allows you to use the Hidden Move Waterfall outside of battle, in
addition to allowing you to control any Pokemon at any level at all times.
Notice while you leave that your rival isn't a certified trainer. Regardless,
you kept your promise to Flint, and you're almost at the end. Up next is Route
223, which is also known as Victory Road.

Before you leave, know that you have only completed the first of the three
endurance tests in this game. The first endurance test was you up against Team
Galactic at Mt. Coronet. The second is Victory Road. Some may consider Victory
Road to be tougher than Mt. Coronet. No matter how you feel, you should take
Victory Road with the same amount of seriousness as Team Galactic, which is
impossible, so take it instead with the same amount of seriousness as Mt.
Coronet as a whole.

Having stocked up on supplies and having healed, talk to Jasmine on the beach
to receive HM07 (Waterfall), which replaced my Empoleon's Aqua Jet perfectly
(Same PP, double damage, and there's the added HM usage).

All there is left to do is to head to Route 223.


-------------------------------------------------------------------------------
9) Seeking the Championship
-------------------------------------------------------------------------------

=---------------------------------=
=- a. Route 223 -=
=---------------------------------=

As you surf past Jasmine, dodge the first two trainers as best you can.
Remember that your main priority is self-preservation. The first trainer that
you have to fight is Swimmer Oscar, who has a level 38 Mantyke, a level 40
Remoraid, and a level 42 Mantine. Don't feel bad if the wild Pokemon and
Trainer's Pokemon are at your level, because the path to the Elite Four is
shorter this time around, and you can always use Repels, if they even work.
After Oscar is a double battle; first pair is a level 37 Wingull and level 39
Marill. The second pair is a level 42 Quagsire and level 40 Wingull, followed
by a level 41 Pelipper and Golduck.

After you defeat Colton and Paige, swim left around the rock on the left to
avoid the girl swimming wildly, but not too far as to run into the male swimmer
even farther left and north. When you reach shallow waters, pick up the Pearl
at the top and swim around the shallow waters to avoid the sailor. Swim and
walk around the left, and carefully dodge the woman.

Reach the shallow water above as a safe haven. In order to dodge as much wild
Pokemon as possible, head towards the shallow water that is off to the right.
From there, surf north avoiding the swimmer. After that, all you do is surf up
the waterfall.

=------------------------------------------=
=- b. Victory Road -=
=------------------------------------------=

Of course take the opportunity to heal up at the Pokemon Center. If you look at
your map, it'll look like you've gone a lot farther than it seems you have.
Note that you can also fly here. Victory Road will be one of the many places
that you'll be using to train, in addition to Route 223. It only took one Max
Repel to reach Victory Road, and it'll probably take another two to pass it.
You can now head into the cave.

Take the opportunity to train inside Victory Road. None of my Repels would even
work when I first came here, as almost all Pokemon were of a higher level than
me. Don't be in a hurry to pass this place by until your Pokemon are all at
least level 50, or 55 if you want to immediately head to the Elite Four. I'm
serious too. Almost everyone who reaches the Elite Four in this game
immediately returns here to train once they've learned that they cannot defeat
the Elite Four. At the very least you should train until your Repels work...

Going down the rocks after the first bridge will only get you TM41 (Torrent)
and a fight with Psychic Bryce, and her level 43 Haunter, level 46 Gengar, and
level 46 Alakazam. After you pass the second bridge, if you head down the slope
and fight Bird Keeper Hana with level 46 Noctowl level 48 Staraptor, you can
get a Full Heal.

After you pass the third bridge, obviously head down the rocks and head left
until you reach a slope going north. You'll run into an inevitable fight with
Ace Trainer Mariah, with her level 46 Golduck and level 48 Blissey, which might
be the first time you've seen this Pokemon. A hidden Max Elixir is hidden at
the end of that particular elevation of earth. Take the two slopes into the
room on the left.

In this place, alternate your bike's two gears to clear the different ramps.
Immediately head left, and then work around towards a Max Ether. When you break
the rocks below the entrance and head south, don't push the first boulder down.
Instead, fight the Ace Trainer Omar, who has a level 45 Rapidash, Carnivine
(probably the first time you've seen it), and level 48 Rampardos. Push the
second boulder down, break the rocks below it, and push the boulder back up. A
mandatory fight comes up with you against Ace Trainer Sydney's level 46
Clefable (most likely the first time you've seen it) and level 48 Torterra.

Lastly in this place, know that the boulders won't do anything different unless
you return from above, after which you will run into more puzzles and a chance
to fight a Double Battle (of a level 47 Staraptor and Whiscash) and collect
TM71 (Stone Edge) as well as a Full Restore. There's an optional fight with
Veteran Clayton. He has a level 47 Staraptor and Hippowdon, the latter of which
I'm sure you haven't seen before. Head down the slope above Veteran Clayton.

In the next room, make sure that you don't accidentally jump off a ledge after
you rock climb down. You'll have a fight with Black Belt Miles and his one
level 49 Machamp, which you might not have seen yet. See all the wonderful
opportunities to fill up your Pokedex? Obviously, you will need to head down
the next slope.

In the next room, pay attention to the gap in the rock while you swim, and at
the same time notice the inevitable fight with Psychic Valencia. She has a
level 44 Chingling and level 48 Chimecho, which you probably haven't seen by
now. There's an optional fight with Ace Trainer Henry running up and down with
his one level 49 Honchkrow in this room if you're interested. Not only that,
but there's one other optional fight with two Ace Trainers below Henry, but not
before you pass a hidden Pearl on the left. They have a level 47 Gyarados and
Medicham. Eventually past those two in that direction is a Rare Candy.

Head up the waterfall, picking up TM59 (Dragon Pulse) on the way up before
fighting Dragon Tamer Ondrej (Green hair), who has one level 49 Gabite (Dragon/
Ground-Type) on the way up towards the left. On your way out, there's a hidden
Big Mushroom on one of the rocks.

In the next room, you can pass Veteran Edgar for now in order to get a Razor
Claw to the left, or get a Zinc past the big man guarding an opening in the
wall (who leaves after you get the National Pokedex) to the right. Once you
get both of these things, fight Edgar, and he'll throw a level 45 Tentacruel,
Golem, and level 48 Empoleon at you. After that fight with Edger, rock climbing
to the left will eventually net you TM79 (Dark Pulse)in a small room. Rock
climb to the right to fight Dragon Tamer Clinton, who first has a level 46
Gible to fight you with. He sends out the same thing next, followed by a level
49 Gyarados. After Clinton comes the exit, and you'll know the way after that.

=---------------------------------=
=- c. The Pokemon League -=
=---------------------------------=

When you get inside, heal first. Buy four Pokemon Center's worth of supplies at
the shop, because you'll be battling five people--the Elite Four and the
Champion, like in every single other conventional Pokemon game.

By the way, I had 144 Pokemon seen in my Pokedex before I went up against the
League. By the time I was done, I had seen 150, enabling me to pick up my
National Pokedex just as the main portion of my game ended. You too can
simultaneously finish the main game and immediately collect your National
Pokedex, which allows you to do all the fun stuff after the Elite Four.

Before you do fight Elite Four, you'll have to battle your rival as soon as you
try to talk to the lady in front of the entrance.

Your rival first has a level 48 Staraptor. Secondly will come the fully evolved
starter that has the advantage over yours, at level 53. Third will be his level
50 Heracross (Bug-Type). Fourth will come his level 49 Floatzel. Fifth will
come his level 51 Snorlax (Normal-Type), which I bet you've probably never seen
by now. Lastly will be his level 49 Roserade. After you receive his chump
change and pouting, the Elite Four and Champion are all yours.

Just in case you'd like to know how I did it, I'll list what I brought with me:

Pokemon Team: Items:
Alakazam w/ TwistedSpoon Lvl. 57 Potion x 11 Burn Heal x 20
Torterra w/ Shell Bell Lvl. 56 Super Potion x 20 Ice Heal x 20
Empoleon w/ Mystic Water Lvl. 57 Hyper Potion x 24 Full Heal x 30
Infernape w/ Charcoal Lvl. 57 Max Potion x 2 Full Restore x 3
Staraptor w/ Sharp Beak Lvl. 56 Awakening x 30 Max Elixir x 2
Dialga w/ Adamant Orb Lvl. 47 Antidote x 30 Revive x 20
Parlyz Heal x 30 Max Revive x 2

Now it can be argued that I came over-prepared as far as items go, however I
don't think that fighting the Elite Four and the Champion with a team that's
mostly below level 55 is wise no matter who you are. I also suggest that no
matter what you bring, you bring along just as many Hyper Potions and Revives.

I didn't use Dialga at all, and I barely used the supplies I brought with me,
but there's no way I want to risk losing money over saving anywhere within the
league itself. Also, my Torterra had about five other items that I gave it. I
gave it a Big Root if I wanted to focus on its Giga Drain attack in the
upcoming fight, or I gave it BlackGlasses if I wanted to focus using its Crunch
attack. In addition, Miracle Seed boosted its Grass-Type moves and Soft Sand
boosted its Ground-Type move Earthquake. Iron Ball enabled it to hit Flying-
Type Pokemon with its Earthquake attack, so make sure that you also have your
Pokemon hold the item that they'll best make use of for the upcoming fight.

When you're prepared yourself, talk to the lady who will check your badges.
When she moves to the side, save the game. Walk through the doorway.

As you walk up the elevator and past the door that locks behind you, notice
that you can't surf through that locked door, unlike the earlier Japanese
versions. This is proof that the Elite Four door glitch cannot be exploited in
the NTSC (American English) versions period.

+-------------------- Elite Four Aaron: Bug-Master ------------------+
| Pokemon | Level | Type |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| #1 Dustox | 53 | Bug / Poison |
| #2 Beautifly | 53 | Bug / Flying |
| #3 Drapion(Sitrus Berry) | 57 | Poison / Dark |
| #4 Vespiqueen | 54 | Bug / Flying |
| #5 Heracross | 54 | Bug / Fighting |
+---------------------------+---------+------------------------------+

The Dustox and Beautifly go down like any other Dustox and Beautifly that
you've fought hundreds of times before. Only Ground-Type moves are super
effective against Drapion, which has many anti-grass moves. Heracross also
isn't anything special.

Take his 6840 Pokedollars and compliments and head to the next person.

+------------------ Elite Four Bertha: Ground-Master ----------------+
| Pokemon | Level | Type |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| #1 Quagsire | 55 | Water / Ground |
| #2 Whiscash | 55 | Water / Ground |
| #3 Sudowoodo | 56 | Rock |
| #4 Hippowdon(Sitrus Berry)| 59 | Ground |
| #5 Golem | 56 | Rock / Ground |
+---------------------------+---------+------------------------------+

Don't be fooled by her claims that she's the Ground-Type Pokemon master, thus
causing you to put some Water-Type out in front. Grass-Type moves are the only
moves that are super effective against Quagsire. Whiscash, like Quagsire, is
only vulnerable to Grass-Type moves; however, Whiscash is also much quicker
than Quagsire, and much more powerful--it will give Bertha the chance to use a
Full Restore.

For a lover of the Ground-Type, Bertha sure is lacking in her own department.
You can send in anything typical for the Rock-Type Sudowoodo. Hippowdon is her
first Ground-Type, so Water, Grass, and Ice-Type moves each do twice as much
damage to it. Be warned that Hippowdon will automatically summon a Sandstorm.
If you have any Grass and Water-Type Pokemon, keep them for Golem, as it is
four times as susceptible to those Pokemons' types of moves.

Take her 7080 Pokedollars and compliments and head to the next fight.

+------------------- Elite Four Flint: Fire-Master ------------------+
| Pokemon | Level | Type |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| #1 Rapidash | 58 | Fire |
| #2 Infernape(Sitrus Berry)| 61 | Fire / Fighting |
| #3 Steelix | 57 | Steel / Ground |
| #4 Lopunny | 57 | Normal |
| #5 Drifblim | 58 | Ghost / Flying |
+---------------------------+---------+------------------------------+

For a Fire-Type master, Flint also doesn't do well in his own field, like
Bertha. Like the typical Fire-Type Pokemon, Water, Rock, and Ground-Type moves
do double damage to Rapidash. Because you probably have used your Water-Type of
your team to death, have a Flying or Psychic-Type to deal with Infernape.

While Steelix can still be fought with Fighting and Ground-Type moves, it has a
lot less Special Defense than Defense. Because of this, I suggest you use
either Fire or Water-Type moves against it. Because I was wearing down my
Empoleon, I brought out my Infernape.

Only Fighting-Type moves are twice as effective against Normal-Type Pokemon, so
Lopunny was one Pokemon I used Close Combat on. Drifblim was the only Pokemon
out of them all that intimidated me. Rock, Ghost, Electric, Ice, and Dark-Type
moves are super effective against it, and forget Poison, Grass, Normal,
Fighting, and Ground-Type moves. It's Aftermath ability is deadly, and it can
waste Dark-Type moves when you really need them for later.

Take his 7320 Pokedollars, useless compliments, and leave.

+------------------ Elite Four Lucian: Psychic-Master ---------------+
| Pokemon | Level | Type |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| #1 Mr. Mime | 59 | Psychic |
| #2 Medicham | 60 | Fighting / Psychic |
| #3 Alakazam | 60 | Psychic |
| #4 Girafarig | 59 | Normal / Psychic |
| #5 Bronzong(Sitrus Berry) | 63 | Steel / Psychic |
+---------------------------+---------+------------------------------+

Take advantage of the fact that Mr. Mime has low Physical Defense, so I did and
switched my Torterra's Shell Bell with BlackGlasses, to make sure I didn't use
up too much PP. However, it has high Speed, so allowing it to survive more than
one turn was out of the question.

What a pleasant surprise--Medicham. I really can't say I know of a Pokemon that
I hate more than this one, and maybe Meditite before it. Only Flying and Ghost-
Type moves are good against it, unfortunately. At least only Fighting and Rock-
Type moves are the only ones that aren't very effective, because you might need
all that you can muster to take this thing down fast. Be warned that Medicham
has an Ice Punch waiting for your Flying-Type.

Treat Alakazam exactly as you did Mr. Mime. The difference is that he's faster
and more powerful, so you'll really need some good luck to survive it. Note
that Alakazam has the move Focus Blast, which is a high-powered Fighting-Type
special (as in, not-physical) move. Focus Blast is something you might want for
your own Psychic-Type to deal with those Dark-Type Pokemon.

Unfortunately, only Bug and Dark-Type moves are super effective against
Girafarig, which is a bummer because this Pokemon actually has decent defense.
It's actually a rather weak Pokemon, so the fact that not much is super
effective against it really isn't all that bad.

Lastly, Bronzong is only twice as susceptible to Fire-Type moves--nothing else.
While Bronzong comes in two varieties, this particular one isn't the one that
absorbs Fire. You shouldn't have problems with this.

Take his 7560 Pokedollars and good tidings. You are about to face supposedly
the strongest trainer in your game. The Champion is the only one now in between
you and the end.

Make sure you arrange your team before you enter the Champion's room!

+------------------ Pokemon League Champion Cynthia -----------------+
| Pokemon | Level | Type |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| #1 Spiritomb | 61 | Ghost / Dark |
| #2 Milotic | 63 | Water |
| #3 Gastrodon | 60 | Water / Ground |
| #4 Garchomp(Sitrus Berry) | 66 | Dragon / Ground |
| #5 Roserade | 60 | Grass / Poison |
| #6 Lucario | 63 | Fighting / Steel |
+---------------------------+---------+------------------------------+

Spiritomb has no weaknesses, but Poison-Type moves are ineffective, and it
can't even be touched by Normal, Fighting, and Psychic-Type moves. If you have
an Empoleon, you should use it because all of Spiritomb's attacks are weak
against Empoleon's Water/Steel-Type.

Milotic has a weakness to Grass and Electric-Type moves. The only thing that
Gastrodon is weak against is Grass-Type moves. So far, nothing seems to be much
of a problem.

Garchomp may be the first Pokemon ever to give you a very, very serious
problem, unless you have Ice-Type moves. Ice-Type moves are 4x, and Dragon-Type
moves are 2x as effective. Poison, Rock, Fire, and Electric-Type moves are no
good to use. Don't send out anything that is of the Steel-Type, as it can use
the move Earthquake. Take advantage of the delay of Garchomp's Giga Impact, and
using a Flying-Pokemon so its Earthquake and Brick Break won't be as effective
is a good strategy too.

After Garchomp, Roserade and Lucario is pretty much the fight. Neither of the
last two are that powerful, and you probably know their weaknesses.

The 13200 Poke is nothing compared to the fact that you are now the champion.

Your team will be entered into the Hall of Fame after that, and Professor Rowan
will join you and Cynthia. Who could have asked for a more awesome Hall of Fame
debut and Credits? Congratulations!

After the credits, the game will end and next time you start up your game, you
will be in the bedroom of your house. Check your Trainer Card to see a new star
added to it!

When you walk down the stairs, your mother will relay a message to you from
your rival, who says that the ship at the dock of Snowpoint City is now
available to you, and that's true. Only Champions are allowed to that big
island that you've been gawking at, wondering what's there. You can go there at
any time you want now, but I'll be talking about those locations later.


Thank you for using my guide. I hope I was able to help you in whatever it was
that you might have had trouble with. I plan to continue to update this guide
with all the stuff you can do after you beat the League at later times, but
for now, enjoy your victory.


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