to him are behind his back, is a coin. The answer is random; he changes it.
He'll reward you with some more, lol, slang ("A winner is you!"
Case, which you can use to gamble at the Veilstone Game Corner.
By the way, the left house has a girl inside that will massage one of your
Pokemon a day, in order to make them happier with you. Often you'll get items
for your Fashion Case from the massaging procedure.
If you continue past these two houses, you'll meet your friend, who seems to be
worried about her Pokedex. It really is a short conversation. Ahead of you is
the Fighting-Type Gym of Maylene's.
This Gym has a puzzle that isn't too terribly difficult. However, due to the
nature of the puzzle, it would be very difficult for me to explain to you
exactly how to push the sliding wooden boards in order to get to Maylene. The
idea is to push them so that entrances open to you so that you may get to the
Gym leader. Regardless, I can clue you in on which trainers that you can't not
fight.
The only mandatory fight is the man in the bottom-right cubicle. Black Belt
Rafael only has a level 28 Meditite to send out against you.
While there is only one mandatory fight, however the guy directly in front of
Maylene is tough to miss. I suggest that you don't waste time trying to dodge
him in case you might have to reenter this Gym too many times. While you are
going to want to heal right before the big fight, unfortunately all the sliding
wooden boards reset. It's a good thing the puzzle isn't difficult itself.
Black Belt Colby, the one right in front of Maylene, has three level 25
Machokes. I hope you've caught on before now that, and even the guy standing
near the door told you, that Flying and Psychic Pokemon are the way to go.
After you've healed up after those two or more fights, go ahead and fight
Maylene.
Gym Leader Maylene's Pokemon are:
(1) Meditite: Lv. 27
(2) Machoke: Lv. 27
(3) Lucario (with a Sitrus Berry) : Lv. 30
My suggestion is a Flying-Type for the Meditite, a Phychic-Type for the
Machoke, and a Fire-Type for the Lucario (as it's a Fighting/Steel-Type). If
you are having trouble with this fight, you can walk down Route 214 to train
your Pokemon. By the way, a Psychic will stop you on your way out.
When you defeat Maylene and receive 3600 Pokedollars from her, you'll receive
TM60 (Drain Punch), and the Cobble Badge, which enables you to use the hidden
move Fly outside of battle.
As soon as you leave the Gym, your friend who was standing right outside while
you fought will walk up to you and ask for some help. Apparently, the reason
she was bummed out was because Team Galactic accidentally got a hold of her
Pokedex. Help her out and meet her at the warehouse, which is immediately above
the west entrance to the city.
Meet your friend near the west entrance to the city and together whip the two
blocking your way. As your friend sends out her level 25 Clefairy, the first
two enemy Pokemon sent out will be a level 25 Beautifly and Dustox. A level 25
Stunky replaces the Beautifly when defeated. When Dustox goes down, a level 25
Croagunk replaces it. If your friend's Clefairy suffers, she'll replace it with
her own level 25 Kadabra.
After you defeat them, they tell you that whatever was in that warehouse was
moved to Pastoria City. HM02 Fly is inside the warehouse, so go get it. Next up
is the Fourth Gym (Water), which remarkably takes almost no time at all to
beat, very much unlike the first three Gyms. The next thing you do would have
been to head south from Veilstone City to Route 214, but first you ought to
collect the Marking Map app from the Poketch company owner first.
-------------------------------------------------------------------------------
4) To the Fourth Gym
-------------------------------------------------------------------------------
=------------------------------------=
=- a. Route 214 and Valor Lakefront -=
=------------------------------------=
Route 214 is short. In fact, almost everyone can be skipped other than the
psychic with her level 22 Ghastly, level 24 Kadabra, and level 23 Misdreavus.
However, the large man in blue is impractical to continue to skip every time
you pass by Route 214, so I suggest you beat this collector's three low-level
Roselia at 20, 22, and 24. By the way, there's TM28 (Dig) in the cave to the
very left. Also, the man inside won't do anything if you show him an Unown.
In the beginning of Valor Lakefront, there's not much other than grass. Make
sure you don't miss that painfully obvious Paralyze Heal. As you continue,
you'll come across a woman who has been locked out of her house. Pass her by
for now, and take a left, since the guy towards the right says that there's
been a major blackout at Sunyshore City. At the Seven Stars Restaurant, you can
partake in no less than five double battles at your leisure.
Honestly, I've never seen a Route with this many houses on it. In fact, Valor
Lakefront together with Route 213 probably has more houses than some towns! At
the very southwest of Valor Lakefront, which technically is Route 213, right
under a swimming pool, is a PP Up. In fact, opposite at that PP Up is the Game
Director's house! He tells you to come back when you've filled up your Pokedex.
Pass these two short areas by and into Route 213.
=---------------------------------=
=- b. Route 213 -=
=---------------------------------=
The split-second you cross over into Route 213, walk into the left house. Talk
to the clown in the corner and he'll give you TM92 (Trick Room). Before you
walk into Hotel Grand Lake below you, pick up the Suite Key on the left side of
the concrete, two steps away from the building. Head back to where the girl was
to receive a Lava Cookie (a nostalgic Full Heal). When you go back to and enter
the Hotel at Route 213, talk to the Police Officer so that he'll heal your
Pokemon. Remember to pick up the Red Shard to the left as soon as you exit the
building.
When you reach the beach, go ahead and fight the beach girl's level 23 Bibarel.
There's no reason to walk through a mostly peaceful Route 214 and Valor
Lakefront, only to have to dodge a single person every time you pass. Continue
west for quite a bit. The first fisherman you see won't fight you, but the
second one will, though both have their backs turned.
Don't pass the hut by, as the guy inside might give your Pokemon a Footprint
Ribbon if your Pokemon has a "top-quality footprint". What this means to you is
that if your Pokemon likes you, he'll give it a silly Ribbon. Not a bad
freebie, in my opinion. Shortly upward is Beauty Cyndy with her level 23
Glameow. I wouldn't want to avoid her either, or at least I don't want to pass
her by and be surprised. I'm sure you might feel the same way sometimes. TM40
(Aerial Ace) is behind the breakable rock somewhat guarded by the large man
north of it.
This wasn't as short as the other ones, but it wasn't long either. Travel north
until you can no longer travel in that direction and of course move west from
there. You have now finished the traveling right up until Pastoria City, home
of the Fourth Gym.
=-------------------------------------=
=- c. Pastoria City -=
=- FOURTH GYM - Leader: Crasher Wake -=
=-------------------------------------=
While this isn't a shrimp town, there could be bigger cities. The house
immediately below you as you enter has a green-haired boy (you had to talk to
his sister in order to tell that the person was a boy...) inside that will
award you a Ribbon if she sees the lead Pokemon excelling in a certain visual
attribute, such as Cute, Cool, Tough, etc.
From the Pokemon Center, two houses down and one to the right is the Move
Tutor's house. If you trade him Heart Scales he'll teach your Pokemon moves. If
you surf east from his house, then eventually north, you'll find a Mystic
Water, which increases Water-Type moves by 10%. in a Pokeball in an alcove.
Also, the house at the west exit has a woman inside who gives you a different
berry every day you meet her. She has 17 different berries that she'll give
you, and after 17 days, she'll restart her gift-giving cycle back to the first
berry she ever gave you.
At the Pokemart, Quick Balls are now sold--perfect for wild Abra. Not only
that, but Great Balls and Super Repels are sold at this typical Pokemart. By
the way, when you buy 10 Pokeballs, you're given a free Premier Ball. It's not
better than a Pokeball, and does nothing special. It's free and merely looks
different.
Also here is the Safari Zone! This time, you're finding Pokemon in an exotic
marsh. You pay $500 for 500 steps and a supply of 30 Safari Balls to capture
all the rare Pokemon with. On the second floor of the main building is the
observatory, where you pay $100 to take a look out at the Safari with the
Binoculars. Using them, you can search what Pokemon are available for capture
in the different areas. This doesn't guarantee an actual appearance of the
Pokemon you spotted, but it does give you an idea of what's available.
The safari swamp is at the very top of the city, and the moment you start a
$500 session at the Safari Zone, a green-haired person on the right will give
you HM05 (Defog). Because there are almost no areas in the game where you will
need this, I suggest you don't even teach this to a single Pokemon. After you
receive this Hidden Machine, I suggest you simply head to the Gym if you're not
interested in capturing Pokemon.
There are three mandatory fights in the Gym. I'll walk you through the small
puzzle first. Walk forward, then left towards the stairs. Walk south towards
those stairs and step on the Orange button, lowering the water level. Walk down
the nearby two flights of stairs and move around the other side of the wall,
through the opening in the right. From here, walk through the only other
opening, over another set of logs. Travel up two flights of stairs in front of
you and hit the green button, raising the water level. Walk completely around
towards the blue button.
Sailor Damian fights you with two level 24 Wingulls. Walk south over the raised
logs and fight Tuber Jacky's level 26 Buizel. East you'll soon fight Tuber
Caitlyn's level 24 Azurill and Marill. Travel north and hit the green button.
Walk down the button set of stairs, skipping the orange button to your left,
and hit the orange button at the very bottom of the path. Travel north over
three flights of stairs. Walk all the way around and, lol at "That's just how I
roll". Anyway, this fool sends out two level 24 Shellos's, and a level 24
Wingull. Hit the blue button and the Gym leader is yours.
Gym Leader Crasher Wake's Pokemon are:
(1) Gyarados: Lv. 27
(2) Quagsire: Lv. 27
(3) Floatzel (with a Sitrus Berry): Lv. 30
I suggest an Electric Pokemon for the Gyarados and Floatzel, and a Grass
Pokemon for the Quagsire. The reason I don't suggest a Grass Pokemon for
Floatzel is because it knows Ice Fang.
$3600 is your cash reward, as well as TM55 (Brine). The Fen Badge allows you to
use Defog outside of battle, as well as forces all Pokemon level 50 and below
to obey you, which is very cool.
After him there's not much else you can do in this town. You can talk to the
Team Galactic member standing near the swamp safari, afterwards who runs off.
Run after him and save. Talk to him again and your rival fights you. He starts
off with a level 26 Starly. He'll change the Pokemon among his team at any
time, of which includes a level 25 Roselia, a level 25 Buizel, and an evolved
level 28 starter with the advantage over yours.
You can do a couple things. You can train at Route 212, which is something I
badly needed to do, or you can continue to follow the Grunt to Route 213. I
will spend time in the next sub-section talking about things worth mentioning
in Route 212. If you feel powerful enough to take on Pokemon leveled in their
mid-thirties (what you'll face in the fifth gym, which takes almost no time to
get to), then search for "Route 213 and Valor Lakefront" and skip ahead.
=---------------------------------=
=- d. Route 212 -=
=---------------------------------=
As you leave Pastoria City, there's a hidden Full Heal in the puddle below.
When you reach Route 212, west of Pastoria City, know that a bicycle cannot
cross the mud up above. You'll often get stuck in the mud, although you'll also
not find any Pokemon in it. To get unstuck, spin your character around in
place. If you enter the mud from the rightmost edge as possible and walk two
steps north and one to the east, you can find a hidden Hyper Potion.
The first person you come across won't fight you. Any of the fights here occur
during constant rain, and since the only reason I'd bother coming here is to
capture Pokemon and to train, you'll need to remember that. TM06 (Toxic) comes
up soon after the first fight.
Before the first fight and before you collect TM06, you can see a log extending
off of a raised earth platform guarded by bushes. First, go under the log north
and collect the Revive. Once you do actually cross over the log itself after
having cut down a bush or two, you can collect an X Special north and fight
someone else. From this location, you can travel west, fight a Parasol Lady and
collect a Zinc shortly afterwards.
Eventually, all methods of travel, either through the mud or not, leads you to
a house with a trainer in front. In the house, you can trade the shards you
might have collected along your adventure in exchange for Technical Machines.
In fact, the plaque hanging in the back of the house tells you what TM you get
in exchange for the shards. The girl on the left also tells you that you must
get ten of these shards in order to make the trade.
As you walk left, there are many more people to fight, and just about all of
them can be avoided. However, I don't know why you're here if you're avoiding
fights. TM62 (Silver Wind) can be collected by riding over a log (the fact that
those wire-like lines are logs is confirmed by the scientist near the log
towards the TM). On the other side of that same platform (accessed by cutting
bushes north of a bridge below) allows you to cross other logs. One takes you
to a hidden TinyMushroom in the bottom-left corner of the 2x2-sized earth
platform. As you continue west, the police officer standing around won't fight
you, unless it's nighttime.
South from him are more battles and soon a visible Antidote. While you begin to
leave the area, there is a mandatory Double Battle against a couple Rangers. At
first an Aipom and Prinplup both at level 21 are sent out. Another level 21
Prinplup replaces the first one, and a level 21 Marill replaces the Aipom.
As soon as you leave the rain, there's an Elixir hidden behind the first
signpost you see. TM11 (Sunny Day) in plain view waits behind some bushes that
can be cut. All around this Pokemon Mansion are people willing to fight you.
There are also many more police officers surrounding the whole campus willing
to fight you only at night.
Once you get into the Mansion, you can head right and pick up TM87 (Swagger)
from where the master of the estate stands in a room. In the rooms to the left,
you can pick up a Burn Heal in the first room's trashcan. In the second room to
the left, a woman will give you a Soothe Bell. As you can plainly see in the
adjoining room to the left, there is a Great Ball there.
In the garden of the Mansion are a couple nice Pokemon here and there. If you
come back after you get the National Pokedex, return here and talk to the owner
of the Mansion. Say "Yes" twice in order to listen to him rant, and he'll
mention that he found a Porygon, which isn't in the Sinnoh Pokedex. The Butler
will leave the room, so follow suit. Walk back into the room to hear that the
garden now has a bunch of Pokemon that weren't there before. When you're done
training, I suggest you fly back to Pastoria City, and head to Route 213 from
there.
-------------------------------------------------------------------------------
5) Before the Fifth Gym
-------------------------------------------------------------------------------
=------------------------------------=
=- a. Route 213 and Valor Lakefront -=
=------------------------------------=
When you get to Route 213, go to the beach and head east. You'll see that same
Grunt again looking out to the ocean. Talk to him, and after listening to him
talk to himself, he'll take notice to you and run away again. Pass through the
entire beach and head through Hotel Grand Lake.
As you exit the hotel, you'll soon hit Valor Lakefront. Take a right at the
Seven Stars Restaurant, and you'll see the Grunt once more. Speak to him and
he'll run north. Follow him, and the next thing he'll do is fight you when you
speak to him next. Knock his one level 25 Glameow out cold.
That's the last you'll ever see of him, but regardless head north and you'll
soon see Cynthia, the one who gave you HM01 Cut at Eterna City. She'll ask you
if you have seen the group of Psyduck on Route 210, which you have. Even if you
say you haven't seen them, she'll give you this SecretPotion for them.
Using a Pokemon that can use HM02 Fly, with this method go to Solaceon Town,
which appears blue on the map.
=------------------------------------=
=- b. Solaceon Town and Route 210 -=
=------------------------------------=
Solaceon Town hasn't changed a bit since you first saw it, so head immediately
north to Route 210.
When you reach Route 210, simply head north to where the Psyduck are standing
behind the cafe. Press A on one of them to be given the option to use the
SecretPotion on them. As soon as the potion cures their headache, Cynthia will
come from behind and asks you to deliver an Old Charm to her grandmother in
Celestic Town.
As you head further into Route 210, you can pick up a Super Repel off to the
left. In the tall grass, there are three little kid ninjas who will pop out of
nowhere and fight you. If you walk straight north through the brush you are
sure to fight one. If you look closely at the grass, you can see their small
green hats. The Dowsing Machine app (a.k.a. Item Finder) can also locate them
for you. A Hyper Potion is in the middle of the grass.
Eventually you will run into a foggy area, which sucks. When you fight in your
battles here, everyone's Pokemon miss physical attacks much more often. Moves
that can't miss like Aerial Ace and non-physical attacks such as Psybeam are
very welcome. Walk around the right side at first. Hiding under a green hat is
a ninja, who has two Zubats, a Golbat, and a Skorupi. Walk west over the ledge,
skipping the grass. Fight the inevitable fight with the Ace Trainer and her
level 27 Ponyta and Grotle. She's not afraid to switch them out, by the way.
Pass the two people walking around the elevated ground, as you have more fights
coming up. Fight the Ace Trainer on the even higher platform if you want, but I
wanted to preserve myself. The log (looks like a wire or rope) to your left can
be ridden over with your bicycle. While you don't have to fight the hidden
ninja boy to get to TM30 (Shadow Ball) south of the next log, you do have to
fight the Karate guy, so make sure to get your Flying and Psychic-Type Pokemon
ready for his one level 29 Machoke. Right before the ground turns green, walk
blindly down the stairs.
A boy to the right down there guards a Smoke Ball (which when held by a Pokemon
enables the holder to flee from a wild battle without fail) with his level 25
Croagunk and Golbat. To the left walk into the mandatory fight with a trainer's
level 27 Hoothoot and Noctowl.
Walk north, then west over the bridge. If you're beat, you can skip the Veteran
above you, who only guards four berries. I was in bad shape at this point, so I
simply headed west towards Celestic Town. By the way, come back to this route
once you have the ability to use the Hidden move Waterfall so you can get a
visible Wave Incense and a hidden Meadow Plate for the Arceus you don't have.
=---------------------------------=
=- c. Celestic Town -=
=---------------------------------=
Thankfully, nothing stands in your way from immediately healing at the nearby
Pokemon Center. At the Pokemon Center, a man to the left will give you a Great
Ball if he sees that your lead Pokemon likes you.
If you travel west from the Pokemon Center, an elderly woman will stop you and
speak of an angry and threatening member of Team Galactic who stands near the
shrine down from the stairs above you. Yes, that's Cynthia's grandmother.
Before you deal with him, check out some other aspects of this small town.
In the house to the very bottom-left, a man will give you the Analog Watch app
for your Poketch. Now you can check the time with style I guess, as that's the
only reason people nowadays wear analog watches--style.
In the very top-left corner of the town is a house that acts as a Pokemart. In
fact, the house sells exactly the same stuff, with the addition of the Timer
Ball, a ball that "becomes progressively better the more turns there are in
battle". The man wearing glasses inside this building will give you
BlackGlasses, which when held by a Pokemon powers up Dark-Type moves.
After you've checked all that there is to see about the town, and that was it,
you can talk to the Team Galactic member guarding the entrance to some ruins.
He gives you the option of kicking his butt or not. His level 25 Beautifly and
level 27 Croagunk isn't anything you probably haven't dealt with before. Not
only that, this town isn't foggy like what you used to deal with not too long
ago.
After you win the fight, Cynthia's grandmother will thank you and offers for
you to check out the ruins.
Walk inside the Pokemon-free ruins. Check the painting in the back of this
small room and Cynthia's grandmother will give you HM03 (Surf), which opens an
entire new world of places for you to explore...but not now. You need the
Hearthome Gym Badge to use it. As soon as you leave the cave, the man you saw
back in Mt. Coronet right before the 3rd Gym will introduce himself to you as
Cyrus. Apparently he's the leader of Team Galactic, with a weird-butt vision of
changing the Pokemon world as you know it. Cynthia's grandmother is now in the
main building at the top of the town, but you can pay her no attention.
For now, fly to Hearthome City.
=---------------------------------=
=- d. Hearthome City -=
=- FIFTH GYM - Leader: Fantina -=
=---------------------------------=
There's not much you can do in this city that you couldn't do before, except
for fighting Fantina, user of the Ghost-Type Pokemon and leader of the fifth
gym you'll face.
When you walk in her Gym, take the elevator up. You'll come across a series of
puzzles.
The first puzzle says, "Question: 3 plus 5 plus 7 is? Answer: 15"
The answer is 15, I hope, so walk through the door on your right.
What happens if you get it wrong, you ask? You get to immediately fight one of
that Gym leader's followers, I answer. Do you know what else I say? I say that
you need some training. So, like the girl in the middle door says, throw the
quiz so you can battle with her, or anyone else in this Gym you think you need
to level up from. Hopefully the 8 screw-up trainer fights will help you get to
where you need to be.
In the room on the right, take the elevator to get to your next quiz.
This next puzzle says, "Question: 12 plus 28 is? Answer: 50"
The answer to this one better be 40, so to get close to the Gym leader take the
door in the middle.
Same as last time go up the slow elevator and receive your next quiz.
The third quiz asks, "Question: 3 times 13 is? Answer: 33".
I'm so glad Pokemon is getting children to become more familiar with their
times tables and elementary arithmetic skills. It might have evidenced the
heart that Nintendo puts into their games if it wasn't for the fact that your
Poketch also functions as a calculator. Oh well--left door.
The final test is "Question: The first room's answer? Answer: 15"
Now this one stumped even me. Luckily, I did the trial-and-error work for you
and figured out that it is indeed the right door.
Quack Fantina's Pokemon are:
(1) Drifblim: Lv. 32 (Has a secondary Flying-Type)
(2) Mismagius (with a Sitrus Berry): Lv. 36 (Pure Ghost)
(3) Gengar: Lv. 34 (Has a secondary Poison-Type)
And if you need to return to a Pokemon Center, I'll list the Doors for you:
1st Door: -> (Right)
2nd Door: ^ (Middle)
3rd Door: (Right)
Know that Normal-Type moves won't affect any of her Pokemon. However, some
things you wouldn't think would affect Ghost-Type Pokemon, such as Flying-Type
moves, do. Take advantage of the fact that many Ghost-Type Pokemon have low
Physical Defense, even though Flying-Type moves are powered with Physical
strength. Of course, there's the old-fashioned Psychic-Type way, with which the
Kazza the girl in Oreburgh City might have traded for your Machop would work
nicely.
This is a very difficult battle. Almost anything you throw at Mismagius can be
easily beaten. It's almost a pure might struggle here. Fantina will use a Hyper
Potion on any Pokemon you get into the red health zone, every time. Because of
this, you need to make sure you cause her Pokemon to faint from the yellow
zone. If you have problems matching the levels of Fantina's Pokemon, I suggest
you go back and fight people in Route 212 or fight wild Pokemon in Route 211,
which is west of Celestic Town.
The reward is not enough for what you had to go through. The only thing worth
mentioning is that her Relic Badge allows you to use Surf outside of battle.
You also get a measly 4320 Pokedollars and TM65 (Shadow Claw) for damaging her
Pokemon.
Anyway, as soon as you leave that wretched Gym, Cynthia finds you and suggests
that you should check out the library at Canalave City. With no time to lose,
shine your Relic Badge in your Trainer Card--you don't dare let _this_ one dull
after dealing with a Gym like that. Now that you're done here, fly over to
Jubilife City, from where you will Surf west to Canalave City.
-------------------------------------------------------------------------------
6) Collecting the Sixth Badge
-------------------------------------------------------------------------------
=------------------------------------=
=- a. Jubilife City and Route 218 -=
=------------------------------------=
When you arrive at Jublife City, head to the Poketch Headquarters at the
northwestern part of the city, and receive the Link Searcher from the President
now that you have five badges. He also tells you that you will probably get
another when you get your Seventh Badge. Also, if you ever forget how to use
one of your Poketch applications, you can head to the third floor of the
Poketch Company building and check the computers to learn how to use each one.
For now, let's just focus on the sixth gym badge and leave this place to the
west.
As soon as you get to Route 218, surf north around the trees and grab a Rare
Candy from the northeast corner. Notice the whole new set of wild Pokemon
you'll be encountering in the water. Take the north path above the rocks if you
don't want to fight anyone. If you take the southern path, you will eventually
have to fight a Guitarist with his level 31 Luxio, even if you skip the two
fishermen. Oh, and did anyone else catch the "fishing is for the win" from the
fisherman on the bottom? XD
Passing this route, you'll reach Canalave City almost immediately. As soon as
you reach the building that connects the two places, your friend's father (also
Professor Rowan's assistant) will stop you and upgrade your Pokedex. Now your
Pokedex can display the differences between how male and female Pokemon look.
When he leaves, notice the policeman at the top of this room saying he's
thirsty. However, none of the game's four drinks (Bottled Water, Soda Pop,
Lemonade, or Moomoo Milk) will satisfy him, which is somewhat of a
disappointment, as such a thing uncharacteristically contrasts previous Pokemon
games.
=---------------------------------=
=- b. Canalave City -=
=- SIXTH GYM - Leader: Byron -=
=---------------------------------=
Don't become distracted by the beauty of this city. Be very aware that as soon
as you cross the bridge your rival will fight you. Heal at a Pokemon Center and
save before you deal with him.
In the very first house you see when entering from the east, a girl to the
right in this building will give you TM48 (Skill Swap). Above this house is the
Pokemart, where there is a plethora of new items being sold. The Repeat Ball,
Ultra Ball, Hyper Potion, and Max Repel are now sold here. In the house right
above the Pokemart is where the Move Deleter resides.
Above the last house is the bridge, Pokemon Center, and an old hotel. The girl
on the left in the Pokemon Center tells you she got the Hidden Machine Strength
in the Lost Tower on Route 209, a tower I told you to avoid when you first
passed it. In the old hotel is where you begin a quest to capture the rare
Pokemon Darkrai, but you cannot begin that quest without the Membership Card
key item, which can only be obtained through a special promotional event of the
kind that Nintendo tends to hold in Japan only. It looks like you're out of
luck, unless you have a friend with or you yourself have an Action Replay
device from Datel Electronics.
Time to fight your rival. From the concrete, one step onto the wooden bridge
and two more after that makes three steps before your rival stops you for a
challenge. He starts off with his level 31 Staravia. Following, he will send in
a level 35 evolved starter (or fully evolved if you chose Prinplup as your
starter) that has the elemental advantage over your starter. Afterwards he will
send in a level 30 Heracross (Bug-Type), and then a level 32 Buizel. Lastly you
will fight his level 32 Roselia. I honestly can't imagine anyone having trouble
with him if you have recently beaten Fantina. $3500 is your reward.
As you can see, this city somewhat would have been a dead end if it wasn't for
the dock, accessible from the southwestern part of city. As soon as you feel
like it, the sea captain is willing to take you to Iron Island. After you take
care of the Gym, I'll cover the library and then getting the HM Strength.
Because you at least have the fourth Gym Badge, and because of that can control
all Pokemon up to level 50, there's no reason not to fight anyone in this Gym.
Not only that, the moment you beat this gym, you'll be able to control all
Pokemon up to level 70, which is light-years away from where you are now.
In this Gym, Steel Pokemon are used, so get used to using your Fighting,
Ground, and Fire-Types. While Water and Electric-Type moves aren't super
effective, they're the only other two moves that aren't "not very effective",
and Poison-Type moves don't affect Steel-Type Pokemon at tall. Steel Pokemon
are pretty much what the old, old-gen Ghost and Rock/Ground Pokemon used to
be--those immune to the typical stuff, except Steel are immune to a tad more
than them.
The first obvious fight is against Black Belt Ricky's one level 33 Steelix. If
you have a well-balanced team, his Steel-Type shouldn't give you too many
problems. While the next fight off to the right on this very floor (the colored
platforms are super-elevators) may not be mandatory, it's one of those that'd
be annoying to skip every time. I suggest that you fight Worker Gary's one
level 31 Onix, not only out of convenience but also so that your Pokemon don't
fall behind in level. Out of the four elevators, take the one on the very far
right.
When you reach the next level, take the next one down. This next mandatory
fight against Ace Trainer Cesar (who said "noob"...) starts off with you
against his level 30 Skorupi (which is a Poison/Bug-Type?). He next sends out a
level 32 Steelix. From here is pretty much a straightforward until it splits
into two paths. Of the two moving platforms, with one going up and the other
going right, take the one going up. Don't take the next one you see, as the one
guarded by Worker Gerardo's two level 29 Onix's is the one you want to take.
Go ahead and walk right into a fight with Black Belt David's level 30 Onix and
level 32 Steelix. Take the U-turn of platforms to the south, and then descend.
Ace Trainer Breanna has one level 33 Azumarill (Water-Type?). You'll eventually
come across the red platform that takes you straight to Byron.
Gym Leader Byron's Pokemon are:
(1) Bronzor: Lv. 36 (With secondary Psychic-Type)
(2) Bastiodon: Lv. 39 (With secondary Rock-Type)
(3) Steelix: Lv. 36
Only until after I met Byron did I learn that Roark was a boy (I also modified
this guide's usage of pronouns when I found out). Roark is this guy's son. Now
normally I'd start off using Fighting-Type moves if it wasn't for the fact that
they will only do 1x the amount of damage to it. Only Fire-Type moves are super
effective against it. Because Byron also uses Hyper Potions like nobodies'
business, I used a slightly weaker Fire move to lower its HP to the point where
one more-powerful Fire move would kill it without fear of it being healed
first.
Bastiodon will use Flash Cannon, which is a Steel-Type move...which did 5 Hit
Points of damage to my level 37 Empoleon. Make sure you're prepared against
that. His Steelix isn't anything special that you haven't dealt with before, so
after his Bastiodon, you won't have to worry about a thing.
Take his 4680 Pokedollars, TM91 (Flash Cannon), and his Mine Badge. With the
Mine Badge, you can use the hidden move Strength outside of battle (when you
get it very soon) and now all Pokemon up to level 70 will "obey you without
question", which is nice. From where he is, take the right moving platform and
hold that route until you reach the very bottom. Now you can leave without
dealing with his Gym's silly maze.
As soon as you leave the Gym, your rival will congratulate you. He asks you to
follow him into the library, so do so. Nothing occurs on the first two floors
of the library. On the third, your rival will seat you down next to your mentor
buddy and Professor Rowan. Now I really do enjoy this. This game truly does
incorporate more story than the previous Pokemon games. Professor Rowan talks
of the Mirage Legendaries (this game's legendary triplet) and sends your mentor
buddy to Lake Verity, your rival to Lake Acuity, and you to Lake Valor.
Suddenly an earthquake occurs. Before you leave, remember that only on this
third floor can you read any of the books, and every bookshelf has a book that
you can read. You can now leave the library. Once you get outside, a sailor
tells your group that an explosion came from Lake Valor--where you were
supposed to go, and where two mysterious men guarded the actual lake.
There are quite a few things that you can do now. You can fly to Solaceon Town,
traveling south to reach the Lost Tower on Route 209 for the Hidden Machine
Strength. You can fly to Veilstone City, where you can head straight to
Pastoria City to get to Lake Valor--you have less wild Pokemon to deal with if
you approach Lake Valor from Pastoria City, as opposed to Veilstone City.
Because you don't want to get behind in your side-quests, let us first collect
Strength from the Lost Tower, south of Solaceon Town on Route 209.
-------------------------------------------------------------------------------
7) Preceding the Seventh Gym
-------------------------------------------------------------------------------
=------------------------------------=
=- a. Route 209 and the Lost Tower -=
=------------------------------------=
When you fly to Solaceon Town, immediately head south and straight into the
Lost Tower.
The first floor is fairly empty. You will come across many Ghost-Type Pokemon
of a level much lower than yours. The only reason I have only mentioned this
place now is because that without the sixth badge, Strength is useless. In
addition, you've probably seen only one or two times in which you could have
used it.
On the second floor, I suggest you fight Youngster Oliver's pathetic team of a
level 16 Stunky, Shellos, and Kricketune. No--it wasn't for the Oval Stone that
he "guards", but for the added convenience.
On the third floor, you're forced to fight Roughneck Kirby's one level 19
Cleffa. Behind him is a Revive. You can walk around the next loser.
On this next floor, you're going to have to fight someone, so I suggest the
Young Couple Mike & Nat who has one pair of level 19 Murkrow and Misdreavus.
TM27 (Return) is the Pokeball you see towards the bottom of the screen.
On the last floor, the woman on the right will give you a Cleanse Tag, which
reduces the amount of wild Pokemon encountered if held by your lead Pokemon.
The woman on the left will give you HM04 (Strength), so now that you're done,
leave this place. Unfortunately, an Escape Rope won't make that process any
faster.
Next, all you have to do is fly to either Pastoria or Veilstone City. My
suggestion is, again, Pastoria, as there are less wild Pokemon battles before
you reach the actual lake. Regardless of the city that you fly to, from them
head to the Valor Lakefront.
=---------------------------------=
=- b. Valor Lakefront -=
=---------------------------------=
When you get to Valor Lakefront, head west through the forest on a path that
used to be blocked by two men. When you get there, it'll look like the whole
lake was blown up. The first person you see won't fight you, but the next
person you see will fight you no matter what. She sends out a level 33 Glameow
first and Croagunk second. Only three of the six Team Galactic members will
fight you outside, but that was the only mandatory fight. South of where you
entered the lake there is a cave. Go inside.
In the cavern you will see Commander Saturn. Save before you talk to him. He
first sends out a level 35 Kadabra. Next he'll send out a level 35 Bronzor.
Lastly he'll throw a level 37 Toxicroak (Poison/Fighting-Type) holding a Sitrus
Berry at you. After you take his 2960 Pokedollars, he'll leave. As you walk
back outside, you might notice that every one of the three that wouldn't fight
you before have left along with him. When you talk to one of the two that you
didn't have to fight before (providing that you beat him), he mentions that
Team Galactic is probably conducting its business near Twinleaf Town--your
town. Let's see if we can do anything about that.
=-----------------------------------------=
=- c. Twinleaf Town and Verity Lakefront -=
=-----------------------------------------=
When you reach your hometown, immediately head northwest into the Lake area.
When you arrive, you'll see Professor Rowan, who was talking with a Team
Galactic member. There are two double battles here, and you have to deal with
both of them.
Starting off with the first two Grunts, the first pair of Pokemon thrown at you
are a level 33 Glameow and level 32 Silcoon. A level 32 Golbat replaces the
Silcoon, and a level 32 Glameow replaces the first one.
In the second fight, the first two Pokemon sent out are a level 32 Stunky and
level 31 Beautifly. A level 33 Glameow replaces the Beautifly, and a level 32
Glameow replaces the Stunky.
Walking near your friend and Commander Mars will not automatically activate an
encounter. Instead, save beforehand you talk to Commander Mars, and you'll
fight him again! He'll start off the fight with a level 37 Golbat. Next up
comes his level 39 Purugly. This Purugly is fond of putting you to sleep with
Hypnosis. Lastly, he will send out his level 37 Bronzor (w/ Levitate). Take his
3120 Pokedollars.
After the fight, Commander Mars will tell you that at Team Galactic's
headquarters is the captured Mesprit, "the Being of Emotion", Azelf, "the Being
of Willpower", and Uxie, "the Being of Intelligence." When he's done and gone,
Professor Rowan will ask you to go to Lake Acuity and find out if your rival is
okay. Before you do, surf southwest across the lake to pick up TM38 (Fire
Blast).
Head to Celestic Town and then go west across Route 211. But before you do, I
highly suggest you heal and stock_up on supplies. Now it's time to use up some
money.
=------------------------------------=
=- d. Route 211 and Mt. Coronet -=
=------------------------------------=
West of Celestic Town is Route 211. There are a couple fights although not one
of them is necessary to cross. However, if you talk to the person looking out
towards the grass, you'll be given TM77 (Psych Up). When you have Rock Climb
and Rock Smash, you can come here for TM29 (Psychic).
When you get into the actual Mountain, remember that you're trying to head
north. Immediately move the boulder above you out of your way with a Pokemon
using Strength so that you can pass. Before you go down the slope, break the
rocks up to your left to reach a Rare Candy. When you take a left turn after
you go down the slope, you'll reach a new, foggy place. Only now do the wild
Pokemon encounters become more powerful.
When you reach the foggy area, go ahead and pick up the Stardust behind the
breakable rock. If you want, you can completely skip this entire area and head
north on one path to reach an ascending slope to the right. However, you would
be missing many items. A Revive is behind a moveable stone towards the upper-
middle part of that foggy area. If you pass where the Revive is and break one
rock up, you'll pick up a Full Restore--very nice. Close near the water towards
the upper-right part of the area, there is a Max Elixir. Some Light Clay is in
the middle of the body of water on a small 2x2 platform of land. Some Soft Sand
is on one ledge lower than and to the right of the main pathway.
When you come out of the foggy area from the ascending slope, you can simply
walk around until you reach outside to Route 216.
=----------------------------------=
=- e. Routes 216-217 -=
=----------------------------------=
Now this is one good-looking place to travel in. First of all, where two
bridges run across the higher section of this area, in the top-left corner is
an Ice Heal. I'm sure you've also noticed by now how you slow down in the
snow--there's nothing you can do about that.
Up above, if you've taken one bridge north to where the Ice Heal was, take the
other bridge south to where Ace Trainer Laura will fight you with her one level
37 Lopunny. By now you should also have noticed that Hail during battles will
buffet any Pokemon that isn't of the Ice-Type. If you didn't take the higher
path, which I suggest because there are no random battles in the Hail, it
doesn't matter much because both wind up in the same place. Personally, I
fought as many people as I possibly could, not because I'm an idiot and want to
take an early trip back to the Pokemon Center, but because the next Gym is in
Snowpoint City, which is immediately east of the Acuity Lakefront.
Besides, very soon is a lodge where you can heal up, as well as the fact that
you should always fight absolutely everyone not worth dodging in the future.
Walk into the lodge and fall asleep in the bed. When you're done, fight the
Skier right outside, heal again, and save. From there, walk north into Route
217. When you return with Rock Climb, remember that there is TM13 (Ice Beam) at
the end of a path past many trainers.
When you reach Route 217, you'll soon notice that it is hailing like mad here.
As you walk north, you'll run into a mandatory fight with Ace Trainer Dalton,
who first throws a level 34 Raichu at you. Next up comes his level 38
Hippopotas (Ground-Type), who changes the Hail up into a Sandstorm. His final
Pokemon is a level 36 Pelipper.
Luckily there are no random battles here, because the trainers themselves are
good enough for you or me. If you see what you think might be an item Pokeball
in the middle of nowhere, sometimes it might be a Ninja. Now there is one Iron
out there, but you should really make sure before you check. Last time I fought
everyone merely because there was a lodge up ahead--now it's perseverance.
Funny enough, TM07 (Hail) is southeast of a house that's near the left of the
route. In that house is a man who said he dropped his Hidden Machine Rock Climb
in the snow. Do you know what that means? Pick up this HM08 (Rock Climb) that's
_right_ outside his house, to the northeast. Go back inside and talk to him to
receive an Icicle Plate for the Arceus you don't have. As you continue up this
route, watch out for crazy, spinning trainers. I suggest you, after receiving
the HM, go immediately across the snowfield to the right. Hug the walls and
you'll find another house. The girl inside will give you a Spell Tag, which
intensifies Ghost-Type moves when held by a Pokemon.
You'll notice that after the house is a rock and a dead end. If you have an
Eevee and level it up when near that rock, it will evolve into a Glaceon.
Unfortunately, you'll have to take the time to walk all the way back over to
the left. Black Belt Luke up ahead is almost impossible to miss. He doesn't
have anything you haven't handled before, however. Unluckily, he wasn't the
last of this Route. Coming up soon is Lake Acuity, but before that, you'll have
to fight Ace Trainer Olivia's level 37 Roselia and Seaking.
When you cross the first patch of grass after Olivia, you'll run into Lake
Acuity, with a not-so-severe hail.
=---------------------------------=
=- f. Acuity Lakefront -=
=---------------------------------=
Almost as soon as you reach this place, the path decidedly splits. You can
either talk to the two Team Galactic Grunts guarding the actual Lake, or you
can head east to Snowpoint City. You'll reach Snowpoint City soon enough, so
for now, help out your buddy like you originally intended to...or not. They
won't fight you--they're there to keep out Snowpoint City's Gym leader, not
you. Unfortunately, you'll have to hold off dealing with Team Galactic and find
the Gym leader; don't they tend to hang around in Gyms?
Along the way as you walk east, towards the top of a grove is an Ultra Ball.
There is a lot of grass for wild Pokemon to bother you in, so continue the
annoying path east. Luckily, this is a short route.
=---------------------------------=
=- g. Snowpoint City -=
=- SEVENTH GYM - Leader: Candice -=
=---------------------------------=
Upon reaching this place, you'll notice another dock--this dock takes you to
the three special areas on a massive island in the northeast part of the Sinnoh
region. You can only make use of this guy's boat once you've become the
region's Champion.
The Sailor near the Pokemon Center says that there's nothing much to do around
here. He's right. In fact, apart from the Gym and the Temple in the back,
there's only one thing you can do. In the northwest house, a girl is willing to
trade you a Haunter in exchange for a Medicham (which could be caught in the
previous Routes), and that's it. That's the town.
What makes the Pokemart unique is its Snow Mail...yeah, let's heal at the
Pokemon Center and get the next badge.
This next Gym just looks annoying, and it is. Basically, you have to run into
the balls of ice at high speeds in order to break them. Not all fights are
mandatory in this place, but they might as well be, seeing as you're going to
have to run all over the place every time you reenter this place.
Go ahead and get all fights out of your way. Aimlessly go all over the place
and fight as many people as you can--I'll walk you through the puzzle once
you've fought everyone, healed, and returned. Because of such a difficult task,
you will need to understand that people here will never ever run up to you and
fight. People will only fight you if the other person and you meet face to
face--another annoying slow-down to this process.
Ace Trainer Isaiah's one level 39 Quagsire is one mandatory fight--he's to the
right of the inner circle. One the left of the middle circle is Ace Trainer
Brenna with her one level 39 Snover (Grass/Ice-Type). To the very bottom-left
of the Gym is Ace Trainer Sergio, with his level 37 Floatzel and Sneasel. In
the top-right corner, there is a hidden snow pad right above Ace Trainer
Savannah, with her level 35 Pelipper, level 37 Steelix, and level 36 Golduck.
Walk left from Savannah to reach the near-last trainer.
In the upper-left corner, Ace Trainer Allicia sends out a level 37 Sneasel and
then a similarly leveled Tentacruel. The trainer north of Savannah and nearest
to Candice, Ace Trainer Anton, has one level 39 Snover to throw at you.
Now get out of here and heal. Up next is my D-Pad-pressing guide to reach her,
and then my commentary on Candice herself.
When you get back, just one space to the left of the wooden stairs straight in
front of you, run north while sliding into two ice balls.
Go back to the entrance and do the exact same thing on the other side of the
wooden stairs immediately in front of the entrance, breaking three more
obstacles.
From here, slide to the right and the north to the corner. There are two snow
pads to your left. Slide over to them, and then walk over to on top of the left
one.
Slide down until you reach another snow pad, then slide left into another
obstacle.
From there, continue to slide west and south alternatively until you reach a
padding of snow just southeast of Ace Trainer Sergio.
From there, slide north, then west into a wall, then north again onto another
padding of snow.
Slide to the right onto a hidden snow pad, then one more time to break the
snowball down below. Now go in a south, west, and south alternating pattern
until you're southeast of Ace Trainer Sergio again.
From the pad of snow, go up once onto another pad, and then north again until
you hit an ice obstacle. Next, slide right. From here, return to the entrance
(by heading towards Sergio).
At the entrance, slide the very same direction you went the first time you went
anywhere. Slide west into Ace Trainer Allicia, then all around her until you
hit the ice obstacle on the very left. Slide right into another snowball.
Return to the entrance, Sergio style.
From the entrance's big padding of snow, slide into the snowball to the very
bottom-right. Travel north, then north again until you're on the bottom of two
pads of snow, side-by-side. Travel west to break another snowball.
In the very same direction you traveled the very first time you went anywhere,
one step left of the wooden stairs north of the entrance, travel north. Slide
west into Ace Trainer Allicia, then south, then east.
Return to the entrance Sergio-style and face the Gym leader.
Gym Leader Candice's Pokemon are:
(1) Snover: Lv. 38 (Ice/Grass-Type)
(2) Sneasel: Lv. 38 (Dark/Ice-Type)
(3) Medicham: Lv. 40 (Fighting/Psychic-Type)
(4) Abomasnow (w/ Sitrus Berry): Lv. 42 (Ice/Grass-Type)
I hope you came well prepared for this fight, because I know that I never want
to do any of that again. Fighting and Flying-Type moves work very well against
Snover. I used Fire-Type moves against Sneasel. Personally, with a level 41
Staraptor and Infernape, the first two went down in one hit each.
The next one is an oddball. However, Flying and Ghost-Type moves are what work
really well against it. It's immune to nothing, and only Fighting and Rock-Type
moves' power is halved. I went back to my Staraptor with this one. With the
assistance of the hail, Medicham went out in one turn.
Abomasnow is the evolved form of Snover. I didn't use the same thing I used for
Snover, because Candice is keen on using Full Restores on her Abomasnow, even
if it isn't in red health. I took it out in one hit with what I used on Sneasel
(Fire-Type).
As you might tell, I would have difficulty in understanding why anyone would
have any trouble with her. If you have a scenario, which you think may make it
harder for some people, tell me the plight and I'll be more than happy to guide
those people in a paragraph replacing this one.
Take this girl's petty cash of 5040 Pokedollars, your TM72 (Avalanche), and her
Icicle Badge, which enables the use of Rock Climb outside of battle.
Now that you're done here (she won't talk to you about the Lake yet), go heal
at a Pokemon Center. Before you head west towards the Acuity Lakefront, fly to
Jubilife City (now that you have seven badges), and receive the Move Tester app
for your Poketch. Fly back and head west towards the lake.
-------------------------------------------------------------------------------
8) For the Final Badge
-------------------------------------------------------------------------------
=---------------------------------=
=- a. Acuity Lakefront -=
=---------------------------------=
When you reach the entrance to the Lake, you'll notice that the two Grunts have
split up to either side of the entrance. They won't fight you, so you can
assume that someone already has. Obviously your rival blew them out of the way,
because now he's backed up Commander Jupiter into a corner. When everything has
been taken care of, you can pick up TM14 (Blizzard) at the very top-right part
of the lake. Notice that the grass around the Technical Machine is pretty much
the only place where you can fight that area's Pokemon without it hailing.
This didn't take too long unfortunately (adding story to the Pokemon games can
only be a good thing), so now the only place you have left to go is to where
Team Galactic HQ is, Veilstone City.
=---------------------------------=
=- b. Veilstone City -=
=---------------------------------=
If you haven't noticed already, you can travel to new places with Rock Climb.
You can pick up a Full Incense (I've no idea what it does) to the left of the
Pokemon Center. Now that you got that, it's time to head to Team Galactic's
Headquarter, at the northeastern part of the city.
When you arrive on the premises, you might notice the Grunt that wasn't
standing there before. Talk to him and he'll run away, leaving behind a Storage
Key. From the looks of things around this joint, you'll have to infiltrate the
base indirectly. While it probably wouldn't have been a problem to simply fight
your way past every single one of those suckas, you can't fight your way
through their steel doors.
Because you can't waltz right in and take over their operations, head over to
where you helped your friend retrieve his or her Pokedex, near the storage
facility. With the Storage Key, walk right past the guy "guarding" the door,
picking up the obvious Dusk Stone on your way downstairs.
The scientist won't fight you, but the Galactic member down towards the right
sure will. You don't have to fight him, but he's also placed inconveniently in
your way. Besides, he only has one level 37 Golbat. As you pass him, go ahead
and pick up the Zinc. This next guy you can't dodge. Apparently, you're the
first intruder ever in their building, but with that intruder being you, they
better hope they don't get another. He has a level 35 Dustox and Bronzor. Prove
to him you're bored of his too-common choice of Pokemon. From there, go ahead
and head upstairs.
The oddly placed guy in this room won't fight you nor tell or give anything of
use to you. On the next floor, however, you will have to deal with one Grunt's
level 37 Glameow. When you arrive at two warp panels, the right one will take
you to TM49 (Snatch), while the other will have you progress further in their
base, to the room on the left.
In that room on the left, obviously take the only other warp. From this room,
take the stairs up. In here, the warp on the left _eventually_ takes you to the
exit, while giving you the opportunity to pick up TM36 (Sludge Bomb) and this
"Galactic Key" along the way. The right path leads you to TM21 (Frustration),
but you need the Galactic Key first. No matter what you want to do, go to the
warp. On the way down, there is a scientist with two Kadabras, but you don't
have to fight him. The Grunt past him won't fight you, so pick up Sludge Bomb
and the Galactic Key.
If you really want TM21, you will have to fight the Galactic member in between
the two staircases with the warp you took. He has a level 32 Wurmple, a level
36 Dustox, and a level 34 Cascoon. On the floor above him, the guy looking away
won't do anything, but the guy down the hall will fight you with his one level
37 Stunky. The next guy running up and down the halls looking almost every
which way is fun to dodge. I did it both times I passed him. Use the Galactic
Key on the door to get TM21 (Frustration) in the adjoining room.
Do you know what there's left to do here? Nothing. With the Galactic Key,
apparently you _can_ waltz right into the main entrance of their headquarters.
Exit this place through the warp since you've collected everything. As you come
near the exit, use the Galactic Key to open the door.
After you heal at the Pokemon Center, go to the main entrance of their base.
Take the left or middle door and use the Galactic Key to continue to the next
floor.
What comes next is rather interesting. You have the option of taking on two
Grunts separately, or together. If you want to fight each one individually,
fight the first Grunt when he's looking up, and then the next as she looks
left. If you want to fight them at the same time, pass the guy on the left as
he looks right, then come into the view of both of them when that guy on the
left continues to look right (he'll face either north or east). Both of them
first send out two level 36 Golbats. The female Golbat is replaced by level 34
Silcoon, and the male Golbat is replaced with another just like it.
As you continue, know that bothering the scientist will result in a battle. Off
to the right, taking the warp at the top takes you to a purposeless room, while
the warp on the bottom eventually takes you to the Max Revive on the other
side. Obviously, only the warp near the scientist takes you anywhere.
In the room that you are taken to by that warp, you have the opportunity to
rest and heal up. By taking the stairs, you soon wind up in a double battle.
The first pair of enemy Pokemon is a level 36 Stunky and level 35 Croagunk. A
level 36 Croagunk replaces the Stunky, and a level 35 Stunky replaces the first
Croagunk. Lastly, you'll face a level 35 Glameow.
Eventually you'll come upon three warps. The upper-left one merely takes you to
one Elixir. The upper-right warp takes you nowhere, so that leaves the bottom-
left one as the warp you want to take. When you arrive in the room that warp
takes you, ascend the staircase.
Here is the very last room of Team Galactic's HQ. I suggest you heal (at the
beds) and save. As soon as you walk into the room, Galactic Boss Cyrus will
start a fight with you. He'll first throw a level 40 Murkrow (Dark/Flying-Type)
at you. Note that Cyrus will use Super Potions often. After the Murkrow will
come his level 40 Golbat (Poison/Flying-Type). Lastly, he'll use his level 43
Sneasel (Dark/Ice-Type). When you win the fight, he'll honor your power by
giving you a Master Ball.
Take the man's suggestion and leave by the warp. Unfortunately, you'll have one
more major fight up ahead. Neither of the scientists in the next room will
fight you, but talk to Commander Saturn in the room afterwards to start another
battle. He'll first send his level 38 Kadabra. Next up is his level 38 Bronzor.
The last Pokemon you have to fight at the Team Galactic HQ is Saturn's level 40
Toxicroak (Poison/Fighting-Type).
Take Saturn's advice (did you have a choice?) and press the button on the
consol. Apparently, Cyrus has gone and shackled something in chains on Mt.
Coronet. As you take the yellow warp out of there, you'll notice that the path
to the green warp has been cleared, allowing you to leave. Don't forget to pick
up the PP Up on the left side of the building after you leave.
The Coronet Mountain is obviously the next place you need to go. However, there
are multiple entrances to it. The way you want to enter that will allow you to
progress in the game's story is traveling west from Hearthome City.



