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| Written by Kaafei on June 10 2008
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I created this in order to explain that the two completely different jobs are not “equal”.
Before you read, I’d just like to let you know I’m an Ice/Lightning Mage myself, & I prefer them over F/P. PLEASE READ THE WHOLE THING.
Also, take note that this is just a SKILL comparison, as heavily funded I/L Magic Users may surpass F/P users.
First off, I will list the skills of each job & which is greater. I have included Spell Booster, Level 11 in every single explanation. Each comparison will have an explanation at the end of the list. The numbers correspond to the explanation numbers.
Single Target Magic
1) Fire Arrow>Cold Beam (On Fire weak + Neutral Monsters)
2) Cold Beam>Fire Arrow (On Ice weak monsters)
3) Element Composition (F/P)> Element Composition (I/L)
(On F/P weak + Neutral Monsters)
4) Element Composition (I/L)> Element Composition (F/P)
(On I/L weak*)
5) Element Composition (F/P)>Thunder Spear
(On F/P weak + Neutral Monsters)
6) Thunder Spear> Element Composition (F/P)
(On Lightning weak Monsters*)
7) Paralyze>Chain Lightning
(On Poison weak + Neutral Monsters + Single Target)
8)Chain Lightning>Paralyze
(On Lightning weak Monsters + Multi Target)
Multi Target Magic
9) Thunderbolt>Poison Brace
(With the exception of Poison Brace at Death Teddies & other higher leveled maps, as a 2nd job I/L Magic User stands no chance against multiple high leveled Monsters.)
10) Ice Strike>Explosion
(On Ice weak + Neutral Monsters)
11) Explosion>Ice Strike
(On Fire weak Monsters)
12) Poison Mist>Ice Strike
(This applies pretty much for most maps with Monsters past level 70.)
13) Ice Strike>Poison Mist
(This applies when Poison Mist is used in small maps that IS can swipe easily, & Poison Resistant Monsters.)
14) Fire Demon>Ice Demon
(On Fire weak + Neutral Monsters)
15) Ice Demon> Fire Demon
(On Ice weak Monsters)
16) Fire Demon> Chain Lightning
17) Blizzard>Meteor
Explanations:
*Fire Arrow & Cold Beam have the exact same speed, so casting speed is irrelevant here.
1) Fire Arrow has a Base ATT of 120. Cold beam has 100. Same speed, but Fire Arrow wins. Greater Base ATT here, especially on Fire weak.
(180>100)
~_~”’ So obvious.
2) Cold beam would have a Base ATT of 150 in this situation, so obviously:
150>120. Again, obvious.
*Both Composition spells have the same speed, so yet again, casting speed is irrelevant here. Don’t forget that Composition spells are HALF/HALF.
So for example, if you’re using F/P Comp on a Yeti, only the FIRE element comes into advantage, therefore, receiving 25% bonus instead of a pure 50% like Thunder Spear, vice versa for I/L.
3) F/P Comp has a Base ATT of 150, & let’s not forget the additional poison damage. I/L Comp has a Base ATT 140, with no extra damage.
150+ Poison>140.
4) If I/L Comp receives a 25% bonus, (Unless a Monster is weak to BOTH Ice + Lightning, in which case I/L Composition receives a 50% bonus.[210]) that makes it 175 Base damage. *Also take note, depending on how much HP is taken off by F/P Comp’s poison, I/L MAY lose in this situation.
5) Wee, casting speed. F/P Composition is faster than Thunder Spear.
A lot of people think “Oh, well TS has Base ATT 170, & F/P Comp has 150, so TS pwns!!!” Um… rofl, no. There’s more to it than that.
According to the Magic Damage Calculator on sleepywood forums, F/P Comp’s fastest speed is 0.833 seconds per cast, meaning 72 casts in 1 minute. (60/0.833=72)
F/P Comp’s Base ATT is 150, so we have this equation: 150*72 = 10,800 Base ATT + Additional poison damage.
Thunder Spear’s fastest speed is 1.146 per cast, which gives us: 60/1.146 = 52.36*170 = 8,901 Base ATT.
TS= 8,901
F/Pcomp=10,800. o-o’’
6) Previously we had 8901 for TS & 10800.
If TS receives 50% bonus, the results are:
TS=13,351.8
F/Pcomp=10,800
(*This can change, IF the additional poison damage from F/P Comp is enough to exceed 13,351.8)
7) Now we have Chain Lightning & Paralyze. I’ll start off with Single Targeting.
CL’s Base ATT is 180. Paralyze’s Base ATT is 210.
Let’s see the Base Damage Per Minute(BDPM).
Chain Lightning’s casting speed is 0.714 per cast. Per minute is 84 casts.
Paralyze’s casting speed is 0.811 per cast. Per minute is 74 casts.
CL = 180*84 = 15,120 Base ATT
Para = 210*74 = 15,540 Base ATT
Which is greater? Paralyze, even though the difference is only 420. =_=’’’
With poison bonus, Paralyze becomes 23,310.>15,120 
7.5) If Chain Lightning receives a Lightning bonus, then the results are
CL = 22,600. > 15,540.
8) When it comes to Multi Targeting, Chain Lightning wins, kind of obvious why. It hits up to 6 monsters. Self-Explanatory. Chain Lightning’s mob formula is :
180>90>45>22.5>11.25>5.625 = 354.38 Base ATT total. > 210 from Para.
9) Since both of these skills can mob, I grouped them together.
Thunderbolt is better than Poison Brace at common 2nd job training areas, such as FOG, STDs, V/Hoodoos, Coolies, Monkey Forest II, Gryphons, Jr.Yeti, etc….
Poison Brace takes 40 seconds to reduce the Monster’s HP 1, PLUS the additional time that you spend trying to poison the Monster at a 60% chance. 40 seconds is too slow to compete at the mentioned places above, & many others.
Poison Brace, however, can be much better used at places such as Death Teddies, where the 40 seconds all over the maps is very rewarding Experience wise.
10) This one is a difficult case that many people argue over.
Ice Strike’s Base ATT is 90. The casting speed is 0.924 seconds per cast.
Explosion’s Base ATT is 120. The casting speed is 1.43 seconds per cast, with a FAST Weapon like Evil Wings. Remember, Explosion is affected by weapon attack speed.
Where did I get this information?
- Sleepywood forum; magician section, damage calculator. Includes speeds.
- YouTube
- Flenaris’ Analysis.
If Ice Strike is 0.924 per cast, in 1 minute, you can cast 65 Ice Strikes.
If Explosion is 1.43 per cast, in 1 minute, you can cast 42 Explosions.
IS = 90*65 = 5850 Base ATT
Explo = 120*42 = 5040 Base ATT
As you can see, Ice Strike’s BDPM surpasses Explosion’s.
*There may be possible errors in casting speeds, please, if you can, test the speeds your self & DO pm me. I would really appreciate it.
11) When Explosion receives a bonus of 50%, BDPM rises to 7560.
12) This may be hard to understand, so I’ll try my best.
Most training places for 3rd job have large maps with separated spawns, right?
Let’s take squids as an example.
A video on YouTube shows a Lv.93 Ice Mage hitting roughly 3.5k with Ice Strike.
Squids have 46k HP. That means if the Ice Mage hits 3.5k CONSISTANTLY, it would take 13.1 Ice Strikes. 13 Ice Strikes = 12 seconds. To kill all of the squids, on the map, it would take roughly over a minute + movement added. Poison Mist also needs moving, but it can hit all the monsters. This situation, Mist wins.
13) This is kind of self-explanatory. Ice Strike + Teleport can pretty much cover everywhere.
Another case. Himes. Resistant to poison, very hard to solo for F/P.
14)
FD Base ATT 120> ID Base ATT 100.
Same speeds.
15)Ice Demon receives 50% bonus
150>120
16) Chain Lightning’s damage divides by half each monster, while Fire Demon consistently does 120 Base ATT.
17) They both have the same Base ATT, but Blizzard can freeze.
Conclusion
While some skills of I/L Magic surpass F/P Magic, more F/P spells surpass I/L than the other way around.
In 2nd Job, I/L is stronger, & In 3rd Job, F/P is stronger. But… in 4th Job, F/P is stronger again.
I probably have some errors, please do correct me & I will discuss with you.
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