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Fourth Job Guide [Hero]
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Written by ryannosaur3 on January 28 2008
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Fourth Job Hero Ideas [Wiki]


Okay, first things first.

--This guide will roughly* go over the mechanics and strategies used to making the best hero possible, and will include skill builds, fourth job training, how to find your equipment, how to find your skills, etc.

--The main purpose of this guide is to eliminate possible confusion over this fourth job matter. Nexon never really had a great way of explaining things, so several of you may be confused just on how fourth job works, particularly for the hero.

--A hero is a fourth job fighter/crusader, so make sure that you aren’t in here expecting some information about charged blow or beserk, okay?

--I started this guide a day after we received fourth job, on January 24, 2008. So therefore I don’t have a whole lot of Hero experience, and much of this is based on research and speculation.

--Don’t expect much. In a way, this guide is like a rough sketch. I’m just trying to see how everything plays out through the process of writing this guide. I find that I learn the most through writing, anyway.

--Feel free to flame if that makes you feel better. I know I shouldn’t write a hero guide at only level 123, but oh well. If you think you can make a better one, then by all means, make it! I won’t stop you. In fact I encourage you to try and make one…writing guides helps you to understand your class that much better.

--All 120+ heroes: if you have something to say, then by all means, please say it. I could use some 2nd hand experience.

With that said, let’s get rolling.

Basics about 4th Job


Before we get into the Hero’s skills, we have to understand how exactly fourth job works. Once you reach 120, you have to go to your 3rd job instructor to receive permission to advance to fourth job. You take this letter to Leafre (You take this big blue bird thing to reach Leafre, or you can buy seeds that allow you to use the transport portals in ellinia forest) and he asks to you find 2 specific items (Heroic Star and Heroic Pentagon) that are used to forge your advancement scroll. One of the items is found by Griffrey, and the other is found from Manon. The spawn rates on both monsters are between 3 and 4.5 hours, so be prepared to channel surf for a while before you can find one. Note that these bosses don’t always drop the two items, so therefore it may take a couple kills before you can actually advance.

Too lazy? Well can you simply spend 10 mil and get the scroll forged on the 44th floor of Eos tower. Simply buy the Secret Coke Stock solution and give it to Chief Tatamo in Leafre.
Go to this guy to get your job: link
Advancement and Skill Books


Once you advance, you get 3 SP. Yeah, none of that 1 SP crap from the first 3 advancements.

Skills available to the Hero: Maple Hero, Awakening, Monster Magnet, Stance, Blocking, Achilles, Advanced Combo, Brandish, Rush, and Enrage. The unique Hero skills are Advanced Combo, Brandish, and Enrage.

Pause. First you’ll have to know the difference between a story book and a mastery book.
--A skill book is what shows up on your skill listing for fourth job. In order to activate a skill book, you’ll need to first find a story book, then the designated mastery books.
--A story book is the 0-10 SP book [Lv. 10] for a certain skill. It works with a 100% rate.
--A mastery book is the 11-20 SP book [Lv. 20] and the 21-30 SP book [Lv. 30] for a certain skill. The level 20 mastery book has a 70% chance of working, and the level 30 mastery book has a 50% chance of working. A failed mastery book means that you’ll have to search for another one.

However, as you advance to fourth job, you will find yourself with only Brandish, Monster Magnet, and Achilles. (You get Maple hero by talking to the chief, a real easy quest). As for the other skills- you’ll have to find them. Yeah, you’d figure that you wouldn’t be handed all of your fourth job skills right off the bat just like in 1st, 2nd, and 3rd job. Apparently that’s too weaksauce for fourth job, and to make it worse, these 4 skills only have a max level of 10! So once you max out your story book for a certain skill, you’ll have to hunt for the mastery book to increase it some more! Doesn’t that suck?

Skills

So what do the skills do? That’s a good question. I have no clue other than what I’ve seen in videos and on HS’s description.

Brandish
This attack consists of 2 slashes that can hit up to 3 monsters. The range of this attack is 150% [Brandish range], or about the range of Fury yet with a higher vertical damaging range. Brandish may seem like its 2 slashes but it’s calculated as 1 slash 1 stab, which is quite an impediment for axes. Level 1-10 brandish hits only one monster, level 11-20 brandish hits 2 monsters, and level 21-30 brandish hits 3 monsters.

Will level 10 brandish SPAM outdamage power strike + FA + Panic over time? It's stronger than power strike over one hit, but over time if you were to just spam it on a boss, brandish spam would be weaker than PS + FA + Panic.

Let’s assume for a second that you don’t have a level 1 Advanced Combo, or a ribgol for that matter. Let’s let Senyain do the complex math for advanced combo + ribgols, shall we?

Level 10 brandish = 504% (180% * 2 * 1.4 combo 5 orbs)
Power strike = 364% 5 orbs, FA = 350% 5 orbs

Actually for power strike it’s 260% * 1.25 = average combo multiplier from 0-5 orbs = 325%, FA = 312.5%

Generally, there are 80 brandish per minute with a DS, and 50 power strikes and 30 FA and 16 finishers per minute for power strike + FA + panic.

80 * 504% = 40320% for brandish

50 * 325% power strike + 30 * 312.5% FA + 16 * 1225% panic = 45225%

Power strike + panic + FA > Brandish spam

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But what about brandish + Panic vs. power strike + panic?

5 brandish = 5 orbs, 5 orbs = 1 finisher.
13 finishers, 65 brandish + 2 extra brandish per minute.

65 * 360% * 1.25 (orb average 0-5 orbs) + 2 * 360% * 1.1 (0-1 average) + 13 * 1225% = 45967%

We have a winner ~ Brandish + Panic outdamages PS + FA + Panic. JUST BARELY LOL

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Realize that with even a level 1 advanced combo, a power strike + FA + panic will greatly outdamage brandish + panic or just brandish spam at level 10 because both FA + PS will have a chance of getting 2 orbs, whereas just brandish can get 2 orbs and its 2nd swing doesn't amass any orbs.

However with a maxed brandish, I think spam brandish will outdamage a PS + FA + panic with maxed adv combo for both.

The math for brandish + adv Combo + panic vs. Power strike + adv combo + FA + Panic isn’t shown because the guide writer is lazy.

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Axe Vs. Sword brandish:

Compared to a sword user's damage:

Slash for axe: 104% OR 4.8/4.6
Stab for axe: 74% or 3.4/4.6

Brandish: 1 stab, 1 swing
A sword's brandish would equal 520% without any buffs, 1014% with adv combo 10 orbs.
An axes brandish would equal (2.6 * 1.04) + (2.6 * .74) = 462.8%, 902.46% with adv combo 10 orbs to a sword user's damage.

A sword's brandish is ~112.4% that of an axe's brandish. An axe's brandish is 89% of a sword's brandish.

112 atk sword? 125 atk axe. 105 atk sword? 118 attack axe. 120 attack sword? 134 attack axe.

Stonetooth is out of the question, apparently.

Finding Level 20 and 30 brandish
--I'm 100% sure that dark wyverns have the lowest drop rate possible. I've spent 6+ hours there and still have found NO BOOKs, only a hellslayer and a few other things. I've also spent about 5 mil + in pots. I'd definitely recommend that you ONLY GO TO DARK WYVERNS WITH A PRIEST/BISHOP OR I/L MAGE, because otherwise the pot usage is almost as bad as soloing himes.
--Level 30 brandish drops from pap. Confirmed. So just go twice a day till you get one.

Advanced Combo

Basically the same as combo, you attack once and vuala, you’ll get an orb. With a maxed advanced combo you can amass up to 10 orbs at once. No, you can’t spam 2 finishers in a row, though. With advanced combo at level 1, you have a 30% chance of gathering 2 orbs per attack. At level 30, you have a 60% chance of gathering 2 orbs per attack!

link is where you’ll find the damage per orb and SP level, I think.

Advanced combo basically increases your combo damage from a 120% multiplier 1 orb to a 150% multiplier 1 orb, and from there, each orb adds 5 % to your multiplier.

0 orbs: 100%
1 orb: 150%
2 orbs: 155%
3 orbs: 160%
4 orbs: 165%
5 orbs: 170%
6 orbs: 175%
7 orbs: 180%
8 orbs: 185%
9 orbs: 190%
10 orbs: 195%

For Coma and Panic Calculations

Combo% * (listed panic/coma dmg/2) * # of orbs (Maximum 10 orbs = Reg combo + 5)

Panic
10 orbs: 195% * 350%/2 * 5 = 17,062.5%
Coma
10 orbs: 195% * 200%/2 * 5 = 9,750%

I’m thinking that maybe it would just be better to use panic at 5 orbs if you’re in it for damage over time*. Not sure, I’ll check on this later.

Finding level 10, 20, and 30 Advanced combo
--You'll need to go to zak to get the level 10 story book. Even then, it's not guaranteed to drop.
--level 20 and 30 advanced combo books drop from monsters. Not sure on how high/low their drop rate is.

Rush

Self explanatory here. Basically whenever a monster is in front of you, after you attack with rush, you and a monster will basically get shoved a certain distance, making this skill great for mobbing monsters on flat platforms. This skill can mob up to 10 monsters at once. This should be level 1 immediately after fourth job (Once you’ve done the quest). Rush is definitely one of the most fun skills ever. You can rush pap into the corner, rush monsters even if you miss, rush monsters into other people to get them killed...etc. But don't get too out of hand with rush... I was with this IL mage at wyverns once, and I'd specifically tell her to move aside as I was rushing, but she wouldn't listen. So when I'd rush, the monsters would go directly into her, and she'd waste a whole lot of pots as a result of that. Anyway she got all sore at me after that...yeah...

Good ways to make the best use of Rush
First of all, rush is a very fast skill. It's faster than power strike and brandish. However, rush cannot be spammed twice in a row...there's about a second cool down time. But if you were to use rush THEN use a skill like slash blast, brandish or coma then there would be no delay whatsoever. So how can you use this to your advantage? Simple, if you are on a platform where there are 5-6 platforms, rush them together. Rush gives you one orb...remember this. So once you rush them all together, slash blast a couple times and naturally a FA will occur. If you are able to slash blast to 5 orbs, just unleash coma. However, if you land a FA after your slash blasts and it lands on four orbs, rather than slash blast again, just rush into the mob! Rushing is a LOT faster plus it keeps the monsters organized, ensuring that you will always hit every single monster in the mob.

There is also a technique called the spam rush-coma technique. So far we know that rush has a delay before another rush can be made, however there is very little to no delay when you combine rush with another skill[besides rush]. So, when you have to rush monsters a great distance, simple rush then coma with one orb (or two orbs if you have advanced combo). Rush + coma is a good technique to master. Rushing will organize the monsters and coma will stun them, meaning that they won't be able to use their magic attack on you in between the two skills. You should repeat this all the way across the map, and probably by then the monsters will be dead already from comas high mob damage (even at one orb).

I hear rush can avoid magic attacks. Is this true?
Yes but it's very hard to execute. You'll have to have perfect timing, and even then you'll still probably end up taking bump damage. Right when the monster looks like it's going to use a magic attack, cast rush so that it's attack is interrupted. Note that this doesn't work on dark wyverns as one of their magic attacks happens even if they die or get rushed (it's like a charge, except they cast it and then about 2 seconds later the skill happens).

Stance

With a certain success rate, you won’t get knock backed whenever a monster bumps or magic attacks you. At maxed level, this skill prevents KB at a 90% rate. Crazy, huh? Not getting KBed by a monster is key to attacking faster per minute, so this skill is actually very useful.

Achilles

Basically, monsters do 15% less damage to you with this skill maxed. Not a biggie, but I guess it’s good for pot saving.

Blocking

This skill is pretty neat. If you use a 1 handed weapon with a shield, you’ll have a chance to completely nullify an enemy’s attack. Plus, you’ll stun it for 2 seconds. Unfortunately the success rate for this skill is only 15%, but it’s still good for a 1 handed user.

Maple Hero

This skill increases all base stat by 5% at level 10 and 10% at level 20. It’s a good skill to have…especially if you need more dex for equipping a ribgol or if you need more acc. I hear that this only applies to your base stats (w/o equips), so it could give you quite a damage boost as well.

Enrage

+ 26 weapon attack sounds sweet doesn’t it? However if Vaust is right in that with showa comes 20 attack pots, then this skill pretty much loses all of it’s use. + 6 w. atk for the price of getting a horntail skill book isn’t worth it to me, however you should max this eventually. Basically once you have 10 orbs, you cast this skill and all of your orbs disappear in exchange for 26 w.atk (maxed). Doesn’t stack with rage/pills/etc. There is an 8 minute cool down time after this skill runs out.

SP Builds and Skill Book Locations


Alrighty then, so first thing is first. What skill should I max? That is the question. And…yeah, I’ll definitely need some help here

Pause. Obviously before you can start maxing a certain skill, you’ll have to find it first. So I will try my best in explaining how exactly you can find a certain skill. Note that I may be wrong, and in fact most of the information that I have when it comes to skill book drops is from sleepywood. You can check there for yourself at link

Skill Book Locations:
Monster Magnet: 20 - Pianus, Nest Golem | 30 - Pianus
Achilles: 20 - Skelegon, Skelosaurus | 30 - Manon
Power Stance: Skillbook - QUEST (Storybook - Crimson Balrog ["Crimson Balrog's Plan"]) | 20 - Papulatus | 30 - Zakum
Rush: Skillbook - QUEST (Storybook - Taurospears ["The Unreadable Book"]) | 20 - Cornian Dark | 30 - Right Pianus
Guardian: Skillbook - QUEST | 20 - Skelosaurus | 30 - Manon
-----
Brandish: 20 - Dark Wyvern | 30 - Papulatus
Adv. Combo Attack: Skillbook - Zakum | 20 - Nest Golem | 30 - Guild Quest, Skelegon, Skelosaurus
Enrage: Skillbook - QUEST | 20 - Zakum | 30 - Horntail

--Stance:

1. Hunt for "Crimson Balrog's Plan" storybook from a Crimson Balrog, then talk to your 4th job instructor.
2. Now talk to Spiruna found in Cloud Park in Orbis. Give her the "Crimson Balrog's Plan".
3. Talk to your fourth job instructor. He will instruct you to find a "Bluish paper" that drops from Lycanthropes.
4. Once you acquire the Blue Paper, talk to your fourth job instructor again.
5. Venture to El Nath and talk to your 3rd job instructor. He will give you another quest to find a Gold Medal.
6. Enter the El Nath PQ and complete it successfully to obtain the Gold Medal.
7. Return to your fourth job instructor, and he will trade you a skillbook for Power Stance for your Gold Medal.

Fiel from SW

--Rush:The quest for getting rush is also relatively simple yet complicated at the same time. The simple part is that all you have to do is hunt taurospears which are level 70 monsters. The complicated part is the way in which you have to carry out the quest. Well initially, there is no quest. All you do is just go to sanctuary 3 or 4 and hunt all of the taurospears you can find. It's best to keep one channel to yourself and rotate among both Sanctuary 3 and 4 maps, because taurospears have a delayed spawn. Eventually after many, many hours, you will find a book that looks like this: link (I didn't take a pic till after I was out of the sanctuary). Then you go to manji and activate the charging taurospear quest. You have to hunt 200 rushing taurospears in order to finish the quest, but rather than go back to the sanctuary, you have to go to a secret taurospear map. And the only way to get in that map is to go with another fourth job warrior. The secret map looks like this: link . With another warrior, it should take about 5 minutes to kill all 200 taurospears. Once you killed all 200 charging taurospears, you go back to manji and you'll receive this book link .

--Blocking: Basically you keep going west of leafre until you get to Leafre Forest: Crossroad. Talk to the npc there and the you'll start the quest.
"Equip a 1H sword. And proceed inside. Ask him to give you the training shield, and then proceed to the arena. In the arena you have 20 minutes to kill 200 Black Kentaurus' The map is small and fairly mobby. [ link ] Once you are done, go outside. Talk to him again, you'll receive a "Gellerhead Shield" "Guardian" and 1 mil EXP as a reward." --CarnageChaos

--Enrage:

1. Talk to Librarian Wiz to begin the quest. He will give you a blue book and ask you to take it to Village Chief Totamo in Leafre.
2. Take the blue book to Chief Totamo. He will ask you to search for a necklace which was stolen by Griffey.
3. Hunt Griffey until you obtain Sayram's Necklace.
4. Return to Totamo with Sayram's Necklace. He will give you another quest to talk to "The Insignificant Being" in Sleepywood Dungeon.
5. "The Insignificant Being" will tell you to find a shield and a key, and return it to Librarian Wiz.
6. Kill a Jr. Balrog to obtain the key.
7. Now go to Sanctuary Entrance 4 and enter the middle portal. You must have the key to enter.
8. Find the shield inside this arena before the timer runs out.
9. Return to Librarian Wiz with the key and the shield to obtain the Enrage Skillbook.

-Fiel from SW

Okay, this is the part that I’ll need help on. I’m just writing out of my ass right now, as once again, this is ALL speculation.

Build for BRUTE FORCE AND HIGHEST DAMAGE:

I’m kind of ignoring the horntail drops…let’s say horntail was so easy that a level 5 beginner could kill it (j/k, but you know what I mean).

Level 120-130 SP (33):
+ 1 Adv Combo (for 1 extra orb, more damage, and 30% chance of getting one orb)
+ 1 Rush (for mobbing monsters)
+ 30 Brandish (For damage)
+ 1 Adv Combo

Level 131-140 SP (30)

+ 28 Adv Combo
+2 Maple Hero

Level 141-150 SP (30)

+ 18 Maple Hero
+ 12 Enrage

Level 151-160 SP (30)

+18 Enrage
+12 Stance

Level 161-170 SP (30)

+ 18 Stance
+ 12 Rush

Level 171-180 SP (30)

+ 17 Rush
+ 13 Achilles

Level 181-190 SP (30)

+ 17 Achilles
+ 1 Awakening
+ 12 blocking

Level 191-200 SP (30)

+ 18 Blocking
+ 12 Monster Magnet

Maxed skills:
Brandish (30)
Adv Combo (30)
Maple Hero (20)
Enrage (30)
Rush (30)
Stance (30)
Achilles (30)
Blocking (30)
Monster Magnet (12)
Awakening (1)

= 243 SP


Most Common Build due to “horntail” drops and scarcity of skill books:

Pause. You probably won’t get advanced combo right off the bat, but I’ll still recommend that you get it before level 130. Just ask around to be invited to a zakum party. Or last resort- buy to loot it.

Level 120-130 SP (33)

+ 1 Adv Combo
+ 1 Rush
+ 30 Brandish
+ 1 Adv Combo

Level 131-140 SP (30)

+ 28 Adv Combo
+ 2 Maple Hero

Level 141-150 SP (30)

+ 8 Maple Hero
+ 22 Rush

Level 151-160 SP (30)

+ 7 Rush
+ 23 Stance

Level 161-170 SP (30)

+ 7 Stance
+ 20 Enrage
+ 3 Achilles

Level 171-180 SP (30)

+ 10 Enrage (horned tail drop)
+ 10 Maple Hero (horned tail drop)
+ 10 Achilles

Level 181-190 SP (30)

+ 17 Achilles
+ 1 Awakening
+ 12 Blocking

Level 191-200 SP (30)

+ 18 Blocking
+ 12 Monster Magnet

Maxed skills:
Brandish (30)
Adv Combo (30)
Maple Hero (20)
Enrage (30)
Rush (30)
Stance (30)
Achilles (30)
Blocking (30)
Monster Magnet (12)
Awakening (1)

= 243 SP

Build For Attacking And Defending

Well if you want defense before all the not-so-needed skills like the last 29 SP of rush or Enrage (with 20 attack pots), you can substitute with Achilles and Stance.

Level 120-130 SP (33)

+ 1 Adv Combo
+ 1 Rush
+ 30 Brandish
+ 1 Adv Combo

Level 131-140 SP (30)

+ 28 Adv Combo
+ 2 Maple Hero

Level 141-150 SP (30)

+ 8 Maple Hero
+ 22 Stance

Level 151-160 SP (30)

+ 8 Stance
+ 22 Achilles

Level 161-170 SP (30)

+ 8 Achilles
+ 22 Blocking

Level 171-180 SP (30)

+ 8 Blocking
+ 10 Maple Hero
+ 12 Rush

Level 181-190 SP (30)

+ 17 Rush
+ 1 Awakening
+ 12 Enrage

Level 191-200 SP (30)

+ 18 Enrage
+ 12 Monster Magnet

Maxed skills:
Brandish (30)
Adv Combo (30)
Maple Hero (20)
Enrage (30)
Rush (30)
Stance (30)
Achilles (30)
Blocking (30)
Monster Magnet (12)
Awakening (1)

= 243 SP

Training Places


Level 120-150: Gobies, Himes, Red Wyverns, Dark Wyverns, Jr. Newties
150+: Skelegons, Skelesaurus, Newties

I’m lazy so I’m not going to complete this guide yet. Besides, try exploring Leafre and telling me about it afterwards. I’ll incorporate you into this guide


I’m lazy right now, so I’m going to leave this incomplete for a bit


So this is the end for now.

Links to keep you occupied:
link -skill %tages and monsters that they drop from
link -strategy wiki for leafre monsters
link -Leafre monsters
link -Finding your way around leafre
link -monster drops
link -monster drops

I’d like to thank Fiel on sleepywood for all of his wonderful skill book information. Also a lot of you on basil helped with all of your fourth job speculations. I’ll complete this guide later…maybe this weekend. Give me information from now to then, thanks

Comments
--All 120+ heroes: if you have something to say, then by all means, please say it. I could use some 2nd hand experience.

You mean first-hand experience, silly.
Bands: Mashina

Yeah that's true, so I guess it wouldn't hurt to change the builds a bit. Stance is really useful, I have level 5 stance and I'm loving it. But MW increases my STR by about 23-25 at level 9 (Forget, haven't checked in a while). Enrage has a cooldown time, so I think that MW which actually is spammable will overtime have a more positive effect on your DPS. I could be wrong, though...

And it's true that most NL have MW (bishops too), but I guess when you solo with a HS mule (i do this pretty often) at a map like dragon's peak, a little MW for yourself works well. Soloing at Peak with a HS mule (And HB mule) is faster than training with a NL (for me, anyway). Of course, everything is slower than training at skelegons with a bishop.



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