I thought i saw this guide at basil. it's a nice guide though =D.
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| Written by EnergyPage on December 01 2007
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1)Introduction 2)AP Distrubution 3)1st Job Build 4)2nd Job Builds A) Fighter B) Page C) Pure Spearman D) Pure Polearm E) Hybrid Spearman F) 1.5 Hybrid Spearman G) PQ Build Spearman 5)3rd Job Builds A) Crusader Build B) WK Build C) Pure Spear DK Build D) Pure Polearm DK Build E) Hybrid DK Build A F) Hybrid DK Build B G) Hybrid DK Build C 6)Training Areas 7)HP/MP Pots 8)Capping Dex 9)Weapons 10)3rd Job Advancement Guide 11)My Advice 12)FAQ 1)Introduction: This guide DOES NOT have to be followed, its based on my experiences, opinions, and research playing a WK uptil 123, Spearman uptil level 59, and a Fighter uptil level 37. I made this guide because my first two warriors were horrible messed up both in terms of stats and skills, which misguided me into thinking warriors were weak and led to me to making a Magician, just to come back to being a warrior. I do not mind if you post this guide somewhere else, as long as you give credit. Also keep in mind the abbreviations I will use (I will include some warrior ones that I won't use as well, just to help you out): AP: Ability Points SP: Skill Points PS: Powerstrike SB: Slashblast HB: Hyper Body CB: Charged Blow KB: Knockback Sader: Crusader WK: White Knight DK: Dragon Knight FoG: The Forest of Golem 2)AP Distrubution: The most important AP to warriors is STR. STR determines how high a warrior's maximum damage is, and it also increases its minumum damage. STR is also needed to wear warrior equipment. This will be a warrior's primary AP (The one it adds to most). The second most important AP to warriors is DEX. DEX doesn't increase warrior damage nearly as much as STR (Not even more minimum damage), but dex gives accuracy which allows warriors to train on monsters without missing. There is something called capping DEX (Which is basically not adding anymore DEX once it reaches a certain amount) to add more STR to maximize one's damage, but I will mention that later in the guide. You will be adding enough DEX to get enough accuracy to hit the monster you are training on 100% of the time (Keep in mind equipment gives dex/acc as well), while the rest goes into STR, meaning you should do some research on how much accuracy the monster you plan on training on needs at the level you plan on going to it. 3)1st Job Builds: It is important you follow the order of skill I listed, otherwise you may have less HP or have a harder time leveling than those who follow it. A)Powerstrike Build: +5 Improving HP Recovery +10 Improving max HP +1 Powerstrike +1 SlashBlast +19 Powerstrike +19 SlashBlast +1 Endure +5 Anything B)SlashBlast Build: +5 Improving HP Recovery +10 Improving max HP +1 Powerstrike +20 SlashBlast +19 Powerstrike +1 Endure +5 Anything Tip: SlashBlast build will probably allow you to level you faster, but the Powerstrike build will save you a lot more mesos if you're unfunded and its not too behind in terms of leveling speed than SlashBlast. 4)2nd Job Builds: It is important you follow the order of skill I listed, otherwise you'll end up having a harder time leveling than those who follow it. A)Fighter: +19 Sword/Axe Mastery +6 Sword/Axe Booster +30 Sword/Axe Final Attack +3 Rage +30 Power Guard +1 Sword/Axe Mastery +14 Sword/Axe Booster +17 Rage +1 Anything B)Page: +19 Sword/BW Mastery +6 Sword/BW Booster +30 Sword/Bw Final Attack +3 Threaten +30 Power Guard +1 Sword/BW Mastery +14 Sword/BW Booster +17 Threaten +1 Anything C) Pure Spearman: +19 Spear Mastery +6 Spear Booster +30 Spear Final Attack +3 Iron Will +30 Hyper Body +1 Spear Mastery +14 Spear Booster +17 Iron Will +1 Anything D) Pure Polearm: +19 Polearm Mastery +6 Polearm Booster +30 Polearm Final Attack +3 Iron Will +30 Hyper Body +1 Polearm Mastery +14 Polearm Booster +17 Iron Will +1 Anything E) Hybrid Spearman: +19 Polearm Mastery +6 Polearm Booster +3 Iron Will +30 Hyper Body +1 Polearm Mastery +14 Polearm Booster +20 Spear Mastery +20 Spear Booster +8 Iron Will F)1.5 Hybrid Spearman: +19 Polearm Mastery +6 Polearm Booster +30 Polearm Final Attack +3 Iron Will +30 Hyper Body +1 Polearm Mastery +3 Polearm Booster +20 Spear Mastery +9 Spear Booster G) PQ Build Spearman Basically you get Hyper Body for Spearman before you get final attack. This will make you a wanted character in the Ludibrium PQ which will allow you to get into more partys and get in more often, HOWEVER it will slow down your normal training. Tip: Its best to have 9-12 skill points to use before adding Final Attack, then increasing it by that saved amount, because a low level Final Attack will only slow you down and get in the way due to its low damage. 5)3rd Job Builds: A)Crusader Build: +30 Combo Attack +30 Coma +30 Panic +30 Shout +1 Armor Crush +20 Relax +10 Armor Crush Tip: A lot of people say that there is a "Panic Build", in which you get Panic before Coma. That is a very big mistake because Coma hits 700% damage when maxed with 5 combo counters on upto 6 enemies with a stun ratio while Panic does 1225% but to only 1 enemy, making it weaker than coma at already 2 monsters, let alone 3+. It is like maxing Final Attack before maxing Mastery in the 2nd job, which is basically lowering your maximum potential and slowing down your leveling speed for something that just seems flashy. Shield Mastery may sound nice to those of you who chose to go with 1h sword/axe and worthless to those of you who chose 2h sword/axe, but in truth its even worthless as a 1h user. Why? A few defense isn't worth SP, especially by the time you can even consider adding this skill, because enemys you are training on will be doing over 1k damage, and the most this can make a difference is maybe 100 damage? Its your choice whether or not to add this skill, but this guide will not include it since the guide's purpose is to help you reach your character's maximum potential. Shout and Coma's stun ends if the enemy is hit with an attack. The combo attack formula is: PowerStrike with 0 orbs is 312% PowerStrike with 1 orb is 322.4% PowerStrike with 2 orbs is 332.8% PowerStrike with 3 orbs is 343.2% PowerStrike with 4 orbs is 353.6% PowerStrike with 5 orbs is 1.4=364% Panic with 5 orbs is 1225% Coma with 5 orbs is 700% (Keep in mind coma hits 6 enemys) B)WK Build: +30 Fire/Flame Charge A1)+30 Charged Blow A2)+30 Ice/Blizzard Charge A3)+30 Thunder/Lightning Charge +1 Magic Crash +20 Relax +10 Magic Crash Tip: You do not get an instant 50% elemental advantage boost when you add to an elemental charge, but instead the elemental advantage bonus grows every time you add to the charge and ends up at 50% bonus when it is maxed. A lot of people say that getting 4-10 Ice/Blizzard Charge before Fire/Flame Charge will save you mesos, but this is the most ignorant observation ever. It will only save you mesos if you choose to train at Death Teddys, which is not possible to do effectively in the very early 70's, and by the time you can go to Death Teddys you can already go to the more effecient Ghost Pirates/Dual Ghost Pirates. Ice/Blizzard Charge will not really make a difference in saving mesos at FoG, and Fire/Flame Charge would allow you to make mesos faster at FoG because you kill the golems faster = more drops. Also every point you put into Ice/Blizzard Charge before Fire/Flame Charge will NOTICABLY lower your exp at Ghost Pirates as well as lower your KB making it cost more mesos to train there. A1, A2, and A3 can be added in any order (I recommend in order of lowest A # to highest A #, but it's your choice). Shield Mastery recieves the same reason not to be added as it had for Crusaders and is even less useful because WK have constant KB. Charged blow dispels your current charge once used, so it's meant to be a defensive skill (In basic, you cast charge blow once, recharge, and use slash blast/powerstrike). Charge blow's stun is uninterruptable, meaning it does not end after the enemy is attacked. Charged blow's stun does not work with ice charge. Maxed Charges do: Thunder/Lightning Charge using PS against neutral: 325% Ice/Blizzard Charge using PS against ice weak: 409% Fire/Flame Charge using PS against fire weak: 468% Thunder/Lightning Charge using PS against thunder weak: 487% NOTICE: Maxing Dragon Blood has been removed from all following Dragon Knight builds because of the addition of 8 minute +12 w.atk potions that are buyable from New Leaf City. C)Pure Spear DK Build: +30 Spear Crusher +10 Elemental Resistance +3 Sacrifice +30 Dragon Roar +30 Spear Fury +10 Elemental Resistance +27 Sacrifice +3 Dragon Blood +8 Power Crash Tip: Some Dragon Knights add 1 Spear Fury first to allow them to mob groups of enemys from what I have heard. Adding 10 Elemental Resistance early will help with soloing if you end up not finding a Priest and don't want to go to FoG or just sit around doing nothing. D)Pure Polearm DK Build: +30 Polearm Fury +10 Elemental Resistance +30 Sacrifice +30 Dragon Roar +10 Elemental Resistance +30 Polearm Crusher +3 Dragon Blood +8 Power Crash Tip: Adding 10 Elemental Resistance early will help with soloing if you end up not finding a Priest and don't want to go to FoG or just sit around doing nothing. E)Hybrid DK Build A: +30 Spear Crusher A1)+10 Elemental Resistance A2)+30 Polearm Fury +3 Sacrifice B1)+30 Dragon Roar B2)+27 Sacrifice +10 Elemental Resistance +3 Dragon Blood +8 Power Crash Tip: This build will level slower in the 70's than the following build, but will level faster in the 80's and early 90's. B1 leans more towards Papulatus runs for bomb control, and B2 leans more towards increasing the power of 1 on 1 while using a Polearm. F)Hybrid DK Build B: +30 Polearm Fury A1)+10 Elemental Resistance A2)+30 Spear Crusher +3 Sacrifice B1)+30 Dragon Roar B2)+27 Sacrifice +10 Elemental Resistance +3 Dragon Blood +8 Power Crash Tip: This build will level faster in the 70's than the build before it, but will level slower in the 80's and early 90's. B1 leans more towards Papulatus runs for bomb control, and B2 leans more towards increasing the power of 1 on 1 while using a Polearm. 6)Training Areas: F = Fighter P = Page S = Spearman $ = For profit and decent exp * = Recommended 1st Job: Level 1-6: Snail Hunting Ground 1 Level 2-8: Snail Hunting Ground 2 & 3 Level 5-10: Split Road Level 8-10: Dangerous Forest Level 10-18: The Tree that Grew/Rose 1 Level 10-18: Dungeon Southern Forest 1 * Level 10-18: Hennesys Hunting Ground 1 (2nd Lowest Platform) Level 12-20: Hennesys Hunting Ground 1 (2nd Highest Platform) Level 15-25: Pig Beach $ Level 18-25: Hennesys Hunting Ground 1 (Top Platform) Level 18-25: Dungeon Southern Forest 2-4 (4 = *) Level 20-30: Orbis Tower Floor 18-20 $ Level 22-30: Ant Tunnel 1-4 Level 25-30: Land of the Wild Boar 1 & 2 Level 25-30: Excavation Site 3 $* 2nd Job: F/P/S: Level 30-35: Ant Tunnel 1-4 F/P/S: Level 30-35: Land of the Wild Boar 1 & 2 F/P/S: Level 30-35: Excavation Site 3 $* F/P/S: Level 30-35: Orbis Tower Floor 18-20 $ F/P/S: Level 32-40: Evil Eye Cave 1-4 * F/P/S: Level 33-40: Terrace Hall F/P/S: Level 33-40: Eos Tower Floor 99 & 100 F/P/S: Level 35-40: Eos Tower Floor 41 F/P/S: Level 35-42: The Road to Garden of 3 Colors, Garden of Red 1, Garden of Green 1, Garden of Yellow 1, Purple Plains F/P/S: Level 35-42: Secret Factory F/P/S: Level 38-42: The Path of time , Lost Time $ F/P/S: Level 40-55: Eos Tower Floor 8 * F/P/S: Level 42-55: Hidden Tower F/P/S: Level 45-60: Practice Field: Easy Level* F/P/S: Level 45-60: Practice Field: Advanced Level* F/P/S: Level 48-52: The Path of Time , Lost Time $ F/P/S: Level 48-58: Someone Else's House F/P/S: Level 48-58: Defeat Monsters F/P/S: Level 50-55: Mountain Slopes F/P/S: Level 50-58: Drake's Meal Table F/P/S: Level 50-58: Watch out for Icy Path 1 & 2 * F/P/S: Level 54-65: Cold Field 1 * F/P/S: Level 56-60: Eos Tower Floor 8 $ F/P/S: Level 57-70: Forest of the Dead Trees 1-4 F/P: Level 58-65: Drake's Meal Table $ F/P/S: Level 60-70: Wolf Territory 5 F/P/S: Level 60-70: The Forest of Golem *$ F/P/S: Level 60-70: Mountain Cliffs F/P: Level 65-70: Ice Valley 1 F/P: Level 65-70: Top of Black Mountain 3rd Job: -Crusader: Level 70-75: Wolf Territory 5 Level 70-75: Ice Valley 1 Level 70-80: Forest of the Dead Trees 1-4 Level 70-80: Top of Black Mountain Level 70-80: Mountain Cliffs Level 70-85: The Forest of Golem *$ Level 78-85: Ice Valley 2 Level 85-92: Hall of Mushroom Level 80-92: Warped Path of Time Level 80-90: Forgotten Path of Time (Do not go without a Priest following you, otherwise you will drain TOO many potions) Level 85-110: Wolf Spider Cavern *$ Level 82-90: Lost Time (Do not go without a Priest following you, otherwise you will drain TOO many potions) Level 84-120: Unbalanced Time *$ Level 93-120: Warped Path of Time Level 94-120: Dangerous Sea Gorge 2 * Level 95-120: Deep Sea Gorge 2 * (Recommended a Priest follow party formation if before level 100) Level 100-120: Forbidden Time Level 100-120: Encounter with Buddha -WK: Level 70-75: Wolf Territory 5 Level 70-75: Ice Valley 1 Level 70-75: Forest of the Dead Trees 1-4 Level 70-80: The Forest of Golem *$ Level 70-80: Mountain Cliffs Level 70-80: Vanished Village Level 75-85: Ice Valley 2 * Level 75-85: Warped Path of Time * Level 80-90: Forgotten Path of Time (Do not go without a Priest following you, otherwise you will drain TOO many potions) Level 80-120: Unbalanced Time *$ Level 90-110: Wolf Spider Cavern (If 16 ice charge or higher) *$ Level 93-120: Warped Path of Time ($ with Ice/Blizzard Charge) Level 95-120: Forbidden Time * Level 100-120: Dangerous Sea Gorge 2 (If 16 ice charge or higher) Level 110-120: Deep Sea Gorge 2 (If ice charge is maxed) -DK: Level 70-75: Wolf Territory 5 Level 70-80: Forest of the Dead Trees 1-4 Level 70-80: Top of Black Mountain Level 70-90: The Forest of Golem *$ Level 70-80: Mountain Cliffs Level 78-90: Forgotten Path of Time (Do not go without a Priest following you, otherwise you will drain TOO many potions) Level 78-95: Lost Time * (Do not go without a Priest following you, otherwise you will drain TOO many potions) Level 90-110: Wolf Spider Cavern * Level 85-92: Hall of Mushroom Level 90-120: Forbidden Time * (Do not go without a Priest following you, otherwise you will drain TOO many potions) Level 93-120: Warped Path of Time Level 94-120: Dangerous Sea Gorge 2 * Level 95-120: Deep Sea Gorge 2 * (Recommended a Priest follow party formation if before level 100) Level 100-120: Encounter with Buddha $ Guide: Pig Beach: 15 Leathers + 1k = Workgloves. Selling clean WG with a FM shop makes fast and easy mesos. Pig heads also sell for quite a bit. Orbis Tower Floor 18-20: You will have a massive amount of jr sentinal shell pieces to make orbis tower scrolls daily. You can sell a lot of orbis tower scrolls for a fortune. Jr Sentinals do really low damage, so you will make a lot of mesos profit. Excavation Site 3: The enemys on this map can drop a LOT of expensive scrolls. Eos Tower Floor 8 (Future): You make meso profit from killing them really fast, and the drops add on to that further increasing profit. Drake's Meal Table (Future): You make meso profit from killing them really fast, and the drops add on to that further increasing profit. The Forest of Golem: Have expensive drops and high spawn resulting to high droprate. Unbalanced Time: Later on when you have maxed Charged Blow or Coma, the ratio of damage Dual Ghost Pirates do to you will decrease by a large amount. Dual Ghost Pirates have some nice drops that can sell for quite a bit as well. Wolf Spider Cavern: No magic attack, high droprate, and has a lot of expensive drops (Illbis, Blue Screamers, etc etc). 7)HP/MP Potions: HP: 10-30: Red Potion 20-40: Orange Potion 30-40: White Potion 40-50: Supreme Pizza 50-80: Barbarian Potion 80-90: Honster (If improving max hp was maxed as soon as possible, if not a few levels later) 90+: Ginger Ale (If improving max hp was maxed as soon as possible, if not a few levels later) MP: 10-40: Blue Potion 40-120: MP Elixer Tip: Following the earliest switch will use more mesos for potting, however it will allow you to train longer at a map without spending more time going back to town to repot then going back to the map. Which do you prefer, mesos or exp? Another thing to keep in mind is to use potions that heal more HP than the enemy does damage (so that you won't waste too much time smashing the button like crazy) and that it doesn't heal more than 80% of your HP as you will end up either wasting a lot of potions or getting into a lot of life or death situations. 8) Capping Dex The point of capping dex is to maximize your damage by having more str. You may think that capping dex and using dex equipment and going average dex with str equipment is the same thing, but that is wrong. Dex equipment has more options and more benefits, however it costs more to cap dex (The lower it is, the more it costs), so its not recommended for people to cap their dex really low if they are working on their first character. So why is it not the same to cap dex and use dex/acc gear and using str gear with average dex? At the moment in GMS, cursed scrolls for str on your top and bottom are not easy to find in the free market, and are probably very expensive. The only items that can give you strength through scrolling (Other than the weapon), is your cape. For accuracy/dex: Capes can be scrolled for dex 10% helm defense scroll: 1 accuracy 10% overall dex scroll: 5 dex, 3 accuracy 60% overall dex scroll: 2 dex, 1 accuracy 10% shoe dex scroll: 3 accuracy 60% shoe dex scroll: 1 accuracy 10% shoe jump scroll: 3 dex 60% shoe jump scroll: 1 dex I won't count gloves. Why not? Because: Dexless = 4-5 dex Extremely Low Dex = 6-30 dex Low Dex = 31-60 Dex Semi-Low = 61-79 Dex Average Dex = 80-100 Dex High Dex = 101+ Dex Dexless with glove attack > Extremely Low Dex with glove attack Dexless with dex glove < Extremely Low Dex with glove attack Extremely Low Dex with glove attack > Low Dex with glove attack Extremely Low Dex with dex glove < Low Dex with glove attack and so the cycle continues For that reason, its not good to force yourself to be dexless/low dex while using dex/acc gloves. Nor is it good to go dexless/low dex and train on a weak enemy because you don't have enough accuracy with attack gloves to train on what you should be training on. In anycase, overalls have 10 slots, while top/bottoms each only have 7. If you could get all 30%'s for top/bottom str to work, and all 10% overall dex to work, and compared, you'd have more dex/acc than str. Since you can get more dex than str total from your gear, low dex is better if you can afford it. To those who just started and INSIST on going low dex, I'd recommend 70-80. To those who have another level 5X or higher character with a lot of decent or good gear to sell (Yes, this means stripping your main), go ahead and try 60 dex. If you have a few hundred mill, go ahead and try 50 or less. Remember, you don't always need a few hundred mill to maintain 50 dex, you need that much around level 8X (7X as a White Knight) to solo at ludibrium monsters effectively. For example, on my Spearman, I kept my dex at 30 until level 30, then took it to 40, then by 50 took it to 60 for Jr Yetis. Also keep in mind a few facts: ~1 Dex = 0.8 Accuracy ~1 Luk = 0.5 Accuracy (You'll have 2 or more accuracy from this depending on what you rolled). ~A weapon's mastery adds 20 accuracy when maxed. If your a hybrid spearman, they do not stack. ~You can always use sniper pills to get an insant 10 accuracy for 10 minutes, they are cheap too. Bless and Sniper pills don't stack. ~I personally don't think you should depend on a Cleric/Priest, but if you party with them VERY often, Bless adds 20 accuracy. This is a link to a very useful accuracy calculator made by Jymbo. link Although I posted the accuracy calculator, I will still post the required accuracy for the most common monsters players train on in the second job. I will post the accuracy need if you are the monster's level. If you are below that level, you will require more accuracy. I will post a "!" mark for those who are unfunded and want to train on something with the lowest possible accuracy but also good exp for their level. Level 22 Horned Mushroom: 26 Accuracy! Level 23 Wooden Mask: 37 Accuracy Level 24 Zombie Mushroom: 30 Accuracy! Level 24 Rocky Mask: 37 Accuracy Level 25 Evil Eyes: 37 Accuracy! Level 33 Jr Cellion/Lioner/Grupin: 55 Accuracy Level 39 Toy Trojan: 66 Accuracy Level 42 Block Golem: 44 Accuracy! Level 45 King Block Golem: 52 Accuracy! Level 50 Drake: 66 Accuracy! Level 50 Jr Yeti: 92 Accuracy Level 55 Hector: 74 Accuracy Level 57 Coolie Zombie: 92 Accuracy Level 58 Dark Stone Golem: 66 Accuracy! Level 59 Mixed Golem: 74 Accuracy! Level 78: Yeti and Pepe: 110 Accuracy Level 80: Wolf Spider: 110 Accuracy Level 83: Ghost Pirate: 99 Accuracy! Level 85: Death Teddy: 99 Accuracy! Level 85: Goby: 107 Accuracy Level 87: Dual Ghost Pirate: 103 Accuracy! Level 89: Master Death Teddy: 103 Accuracy! Level 90: Bain: 139 Accuracy Level 93: Spirit Viking: 136 Accuracy Level 97: Risell Squid: 136 Accuracy Level 99: Grim Phantom Watch: 139 Accuracy Level 100: Dreamy Ghost: 125 Accuracy! The cheap dex/acc gear to get your hands on if your unfunded, get a: ~Black Dragon Robe, or preferably a Blue Crusader Chainmail and use 10 100% scrolls for overall dex (Can be bought at scroll seller in kerning city's "The swamp of Despair 2" ~If you're unfunded, you probably can't get attack gloves yet, so in the meantime, you can really cheap use dex/accuracy gloves. Get any warrior glove and use 5 100% scrolls for glove dex (Can be bought at scroll seller in orbis tower floor 14). The scrolls will cost about 175k, and you get 5 accuracy from them. ~A green bamboo hat which can be obtained from Kerning PQ or bought from another player for a cheap price can be useful, as it adds 3 dex (2.4 accuracy). 9)Weapons: So you're having trouble choosing a weapon eh? Not attached by the look of any specific weapon type? Alright, I'll post some facts for each weapon type. ~1h Sword~ -Usually has a fast attack speed -Shield can add Str/Dex -Shield adds additional defense ~2h Sword~ -Usually has normal attack speed -Has higher base weapon attack than 1h sword -Has a higher damage calculator than a 1h sword -Knocksback the enemy more often than any other weapon due to stable damage ~1h Axe~ -Alternates between fast and normal attack speed, and all level 60+ axes are normal attack speed -Has higher max damage than 1h sword at the cost of having lower min damage than 1h sword -Does more damage when slashing, and less when stabbing -Shield can add Str/Dex -Shield adds additional defense ~2h Axe~ -Alternates between normal and slow attack speed -Has higher base weapon attack than 2h sword -Has higher max damage than 2h sword at the cost of having lower min damage than 2h sword -Does more damage when slashing, and less when stabbing ~1h Blunt Weapon~ -Alternates between fast and normal attack speed -Has higher max damage than 1h sword at the cost of having lower min damage than 1h sword -Does more damage when slashing, and less when stabbing -Shield can add Str/Dex -Shield adds additional defense -Has more weapons available to use than any other ~2h Blunt Weapon~ -Alternates between normal and slow attack speed, and the level 90+ 2h Blunt Weapon is slow attack speed -Has higher base weapon attack than 2h sword -Has higher max damage than 2h sword at the cost of having lower min damage than 2h sword -Does more damage when slashing, and less when stabbing ~Spear~ -Slow attack speed (Excluding the level 40 and 50 Spear. Normal and Fast attack speed spears can be obtained through gachapon/maple anniversary event) -Has highest base weapon attack -Has higher max damage than any other weapon (Excluding Polearm) at the cost of doing lowest min damage -Does more damage when stabbing, and less when slashing ~Polearm~ -Slow attack speed (Excluding the level 50 Polearm. Normal attack speed Polearms can also be obtained through snowboard/valentines/maple anniversary event) -Has highest base weapon attack -Has higher max damage than any other weapon (Excluding Spear) at the cost of doing lowest min damage -Does more damage when slashing, and less when stabbing Depending on the server, one weapon may be more expensive than the other. At the moment (July 27, 2007), the most common order of the most expensive weapon is: Spear > 2h Sword > Polearm > 1 Sword = 2h BW > 2h Axe > 1h BW > 1h Axe 10)3rd Job Advancement Guide: After you achieve level 70, you go to the Warrior Wiseman in El Nath and talk to him. Afterwards, you must head to Perion and talk to Dances with Balrog. You must now head to the "Ant Tunnel Park" which can easily be gotten to from the VIP cab in Ellinia or Lith Harbor for 10k. At the bottom right of this map, there is a portal which you may enter after you had spoken with Dances with Balrog. Make sure to have around 30 Eyedrops, at least 100 ice cream pops, and 50 mp elixers. The Dances with Balrog Clone does nearly 1.5k damage and summons Tauromacis after taking some damage (He summons 2 at a time, and may do this multiple times depending on how fast you kill him). He only has 150k HP and low avoid (given you have eyedrops to cure the blind status he casts on you) so you should finish him off fairly quickly. Once you kill him and pick up the ETC he drops, you go back to Perion and talk with Dances with Balrog and then head back to El Nath to talk to the Wiseman again. You now need a refined Dark Crystal, which you can craft the ores at El Nath's Market area at the top right. After you have a Dark Crystal, head to the level 50 area of El Nath,and enter the Wooden Door at the top right of the map "Sharp Cliff 2". You should now be in a hidden-street called "Holy Ground at the Snow Field", go to the bottom and talk to the stone to start the second half of the exam, being a quiz. The stone will ask you 5 simple questions. If you need help on one of them, be sure to look around on a guide, because if you answer wrong you have to get another Dark Crystal to attempt the quiz again. Once you have passed this part, head back to the Wiseman and become a proud 3rd job warrior. 11)My Advice: #1: ALWAYS use warrior elixers and speed pills unless you somehow have the maximum speed limit without it. #2: If you need accuracy and can't afford good gear, you don't always have to increase your base dex, Sniper Pills add 10 accuracy for 10 minutes. #3: Don't use Slash Blast unless there are 3 or more enemys. #4: Training normally is much better than going to Ludibrium PQ, because not only is it faster EXP to train normally, but because if you PQ a lot during your level 40's, you may not be motivated to level anymore once your level 51. #5: Don't rely on Bless to compensate for your lack of accuracy, unless you don't want to be able to solo effectively (This goes more towards Fighters and Pages, who will have a harder time getting a Priest in the 3rd job advancement because they do not have Hyper Body). #6: It's better to mob (Attack one enemy, and keep walking in one direction while doing this to all enemys, then slash blasting them in the corner when they get to you) the bottom of the maps "Watch out for Icy Path 1 & 2" as well as "Cold Field" then kill off the top platforms, then repeat the process. Why? If you just kill them one at a time with powerstrike, one may spawn a little behind you the second you kill one in front, making you waste more time going back and forth than if you spent time mobbing all the enemys. #7: The best possible cape to use is either a Pink Adventurer Cape, Icarus Cape 2, or Goblin Cape. Pink Adventurer Capes have base weapon attack which adds a major boost to one's damage. Icarus Cape 2 adds 10 speed, thus allowing you to get to enemys faster and it will keep adding up which will allow you to get a lot more exp per hour. Goblin Cape has 5 base str, but can only be obtained once per character and cannot be traded. #8: Although Workgloves are the most commonly scrolled glove, remember that warrior gloves add an additional Str/dex/accuracy bonus, so get your hands on one of those instead of a workglove if possible. Don't try scrolling a warrior glove for attack UNLESS its a level 60 or higher warrior glove (Level 50 one is okay, but I personally don't think it's worth it). #9: Leave a character in New Leaf City once you are ready to use Barberian Potions or Honsters so it can purchase them with it and transfer them over, which will save you a lot of time if you are training outside of Victoria Island. #10: This isn't specifically for warriors, but use common sense. If the first slot fails on an item, stop scrolling it. If a weapon is 2 above average and the first two slots fail, stop scrolling it. If you are scrolling an armor and the first slot fails, stop scrolling it. This way you can get good results and not waste mesos only to end up with something bad. |
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