Ranger Skill Build
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Written by bokuwaomar on October 24 2007
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I've been busy lately so I haven't gotten much Mapling done the past few weeks, and most of it was spent on completing quests. However, I've decided wake up earlier and manage my time a bit better so I can get more stuff done. I'm also going to be doing some serious training on my ranger. I must admit that playing my ranger now is a lot more enjoyable than training my White Knight ever was. Part of that is due to my ability to fund myself, and part of it is that there is better content now than there was before. But also, unlike with my White Knight, which I made because magical swords are cool (and because I had a level 55 hunter — retired — in Scania at the time), I actually like the playing style of archers. No, I'm not going to abandon my White Knight forever, there are monsters that a ranger just can't handle. However I will be devoting more time to my ranger from this point on. I could ramble a bit more, but that's not what this blog is about.

Ranger Skill Build

070: 1 Inferno
080: 30 Strafe
087: 20 Puppet, 1 Silver Hawk
097: 30 Silver Hawk, 2 Inferno
107: 30 Inferno, 2 Mortal Blow
108: 5 Mortal Blow
118: 30 Arrow Rain
120: 6 Thrust
----------------
30 Strafe
20 Puppet
30 Silver Hawk
30 Inferno
30 Arrow Rain
05 Mortal Blow
06 Thrust

If you're a devout guide follower (I'm not; I'd sooner rip a guide to bits then burn it than follow one), you'll probably want to eat me alive for my very different build decisions. I like being and thinking different (Apple, don't sue me). Arrow Rain may be a popular skill among rangers to get early, but I don't like it. I was speaking to a fellow ranger (level 9x) on Teamspeak earlier today and we talked about Strafe, Arrow Rain, and other skills. Even though he would have mastered Arrow Rain ASAP, we both agree that Arrow Rain (and by the same logic, eruption) isn't much of a ranged attack. And while it can be used to hit enemies above/below you, keeping you out of their range, distracting them with puppet works just as well if not better. Additionally, Arrow Rain is worse than strafe damage-wise unless it has four or more targets. While we wouldn't write Arrow Rain off as useless (I am eventually mastering it after all), we concluded that the times it is most useful is when you're leaching off a party by spamming arrow rain. Efficient training is important, but leaching off of others is not very fun for me. Not only that, but I have pride in my characters. I'd rather they kick ass while training slowly than spam Arrow Rain to leach fast EXP. As for Mortal Blow... yeah I don't like Mortal Blow either.

Comments
Wow, your ranger looks pretty cool now with the red hair, black overall and everything.

PS-Cool avatar and banner. Nice reflection.
Bands: SOAD, Mudvayne, Metallica, In Flames, Godsmack, etc

Omar, great build. However, I do have to point out some flaws in your build.

You're getting AR a bit too late. From my own personal experinces, its a MUST to have it maxed by say, early 10x for Gobies. Without that, well you're basically screwed just in case you're getting bombarded close-range, and can't shoot beside whacking your bow. Plus, its a very fun skill to spam, with the addition of letting you kill monsters on TOP, bottom, and anything nearby you (front and back) without whacking your bow - but a major pot burner if you use it at dangerous places, say Gobies.

I would recommend is to get 8 puppet (its decent enough to use for training) at your 8x, 1 hawk (for fun), 5 mortal blow, then AR. Then go for inferno, then hawk.

So here's my recommended build:

1 inferno> Maxed Strafe> 8 Puppet> 1 hawk> 5 Moral Blow> Max AR> Max Inferno> Max Puppet>Max Hawk> 6 thrust

If you don't feel like getting AR too early using my build, you can switch inferno and AR around. Hey, inferno is a great mob controller @ gobies (long-range), so you still win in some way.

Also, you can switch puppet and hawk around if you want to max one of them later.

You have a nice sense of making your own builds Omar, but there's just a bit of flaw to it. Im not criticizing you, Im trying to help you improve.

i like this build i think ill use it when i get to 70
Blogs: RANGER BABY!
Bands: Akon, Breaking Benjamin, Linkin Park, Plain White T's.

Your no mortal blow puzzles me =(
Blogs: Omg scammer
Bands: My School's band =S

Will, you're not completely correct. I have a 87 Ranger with Maxed Inferno. All I do is Strafe the houses and it takes about 7 hits of Inferno to kill the Gobies. The maxed Inferno does enough damage to KB them, so they never touch me at all. The only reason I do not train at Gobies are because of the Bone Fishes. I haven't put in Puppet yet (which I'm planning to do in the next 2-3 levels).
Bands: The Fray, Red Hot Chili Peppers

WillDaSnail said: "Omar, great build. However, I do have to point out some flaws in your build.

You're getting AR a bit too late. From my own personal experinces, its a MUST to have it maxed by say, early 10x for Gobies. Without that, well you're basically screwed just in case you're getting bombarded close-range, and can't shoot beside whacking your bow. Plus, its a very fun skill to spam, with the addition of letting you kill monsters on TOP, bottom, and anything nearby you (front and back) without whacking your bow - but a major pot burner if you use it at dangerous places, say Gobies.

I would recommend is to get 8 puppet (its decent enough to use for training) at your 8x, 1 hawk (for fun), 5 mortal blow, then AR. Then go for inferno, then hawk."


Actually Will, I was just at Gobies yesterday with an I/L Mage friend leaching exp (he offered, I was originally online just to chat) for a couple of hours. Even without him freezing them, keeping them away wasn't that hard. Arrow bomb is more useful that you'd think. There are a few tricky areas, but if I'm in a party, I'll just stay somewhere where it's easier to manage. The bone fish are much more annoying.

WillDaSnail said: "So here's my recommended build:

1 inferno> Maxed Strafe> 8 Puppet> 1 hawk> 5 Moral Blow> Max AR> Max Inferno> Max Puppet>Max Hawk> 6 thrust

If you don't feel like getting AR too early using my build, you can switch inferno and AR around. Hey, inferno is a great mob controller @ gobies (long-range), so you still win in some way.

Also, you can switch puppet and hawk around if you want to max one of them later.

You have a nice sense of making your own builds Omar, but there's just a bit of flaw to it. Im not criticizing you, Im trying to help you improve. "


Moral blow
No offence, but leave ranger builds to ranger.

Well as for your build Boku, I hope you have really good reasons for doing it this way.
The thing with your build is that, it restricts your training options. eh?
I'm gonna argue that after strafe, rain is the most important skill a ranger can have, tied with puppet. The only disadvantage a ranger/sniper have is the minimum range problem. Now a skill is introduced to you that is capable of handling monsters at minimum range, that can attack multiple monsters at once with quite a punch, and you push it aside. That's what I think.

I don't want to list out everything that I'm thinking, because I'm sure you've read the guides (hence your dislike towards them), but what practical reason is there to follow that build?

Slyferz said: "
WillDaSnail said: "So here's my recommended build:

1 inferno> Maxed Strafe> 8 Puppet> 1 hawk> 5 Moral Blow> Max AR> Max Inferno> Max Puppet>Max Hawk> 6 thrust

If you don't feel like getting AR too early using my build, you can switch inferno and AR around. Hey, inferno is a great mob controller @ gobies (long-range), so you still win in some way.

Also, you can switch puppet and hawk around if you want to max one of them later.

You have a nice sense of making your own builds Omar, but there's just a bit of flaw to it. Im not criticizing you, Im trying to help you improve. "


Moral blow
No offence, but leave ranger builds to ranger.

Well as for your build Boku, I hope you have really good reasons for doing it this way.
The thing with your build is that, it restricts your training options. eh?
I'm gonna argue that after strafe, rain is the most important skill a ranger can have, tied with puppet. The only disadvantage a ranger/sniper have is the minimum range problem. Now a skill is introduced to you that is capable of handling monsters at minimum range, that can attack multiple monsters at once with quite a punch, and you push it aside. That's what I think.

I don't want to list out everything that I'm thinking, because I'm sure you've read the guides (hence your dislike towards them), but what practical reason is there to follow that build?"


To live dangerously a little bit safer =)

That and the min range limit doesn't scare me.

Well, I'm gonna add some "guide-ness", if you don't mind. You probably will, but it makes my sentence sound better.

Instead of maxing puppet right away, why not just leave it at 9?
The extra points in it are unnecessary, and can be put to other more useful skills, unless you plan on soloing Papulatus...

I can't help myself but, I've gotta say that at least 1 rain is required before 80. It's just...ugh! It's not smart, period. It makes your ranger so much more versatile.

After a pt in rain, and 9 in puppet, hawk comes to the top of the list (since you want to leave rain 'til last).
Actually no, I'm gonna say get your rain to at least 11 for the range increase before adding in hawk.

After you maxed hawk, would come inferno, on your list. Last will be maxing out rain I suppose.

Well I've just reiterated what the "guide" says. I hope you take some of it into consideration.

In conclusion, the revised build should look similar to this:

70: 1 inferno
71-80: maxed strafe
81-83: 9 puppet
84-85: 5 MB, 1 rain
86-89:11 rain, 2 hawk
90-99: maxed hawk, 3 inferno
100-109: maxed inferno
then max rain, and puppet.

I'm considering spreading out the last half of puppet. I'll need to start using it to figure out what level I want it at though.

Ad for Rain, I'm gonna be quite stubborn on that one, sorry.

bokuwaomar said: "I'm considering spreading out the last half of puppet. I'll need to start using it to figure out what level I want it at though.

Ad for Rain, I'm gonna be quite stubborn on that one, sorry."


You'll want to stop at 9/12.

Well, that's as far as I can go with suggestions towards your build. GL. I look forward to seeing the results.



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