Location: Wellington, Florida, USA
Profil3 Views this week: 1,883
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Snippets
Jan 11
link - Hitting 2k With Savage Blow.
Jun 13
BaNG BAnG nIGGZ
Jun 03
I got to Level 99~
May 29
I must be awesome. I've reached 100 friends on Profil3.
May 27
link - 8099 Damage with Savage Blow~ You gotta love rage. :]
Latest Pics
My Players
Maple Story
Windia

AnhTuyen
Level 21 Rogue [Assassin]
Maple Story
Windia

iBlackRose
Level 37 Fighter
Maple Story
Windia

iLackBrains
Level 17 i/Li Mage
Maple Story
Scania

LetMeBeAHero
Level 2 Beginner
Maple Story
Scania

NoRuIes
Level 1 Beginner
Maple Story
Windia

PirateJing
Level 100 STR ChiefBandit
Maple Story
Windia

PirateJing
Level 102 STR Chief Bandit
Maple Story
Khaini

R0MANCE
Level 10 Swordsman
Maple Story
Windia

TheBetrayaI
Level 20 Dragon Knight
Maple Story
Broa

VanilIa
Level 35 Cleric
Maple Story
Windia

XiaoXinXun
Level 12 Bowman

Comments
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Bby boi marry me pl0xorz?
D:
Bands: Alex Kaneko, The Killers, Making April, Daphne Loves Derby

Hi. How are you today?

heey. waddup?
Blogs: FRIDAY..

BassChan said: "All right, let's see how much I can summarize here...
Before the game begins, each player shuffles and cuts their opponent's libraries(decks). They then decide who goes first, draw seven cards, and check if the hands can be kept. Now, if one player decides to mulligan, they reshuffle and draw a hand with one less card than the previous. If they had priority, they lose it, and must yield the choice of "who goes first" to the other player.
Turns occur in several steps. The steps are as follows:
Untap Step: The active player untaps their permanents, or turns all permanents they control facing "normally."
Upkeep Step: Certain effects happen here, i.e. cumulative upkeep or "At the beginning of your upkeep" effects.
Draw Step: The active player draws a card.
Pre-Combat Main Step: The active player can play a land, summon creatures, cast sorceries or instants, play artifacts, et cetera. Essentially, set up.
Combat Step: Assign your creatures to battle! Creatures summoned during the turn may not be able to attack, unless they have "Haste." It's a bit of an effect called Summoning Sickness, but we all know that. Though, warmed-up creatures may charge into battle and smack the opponent! The combat step is actually split up into it's own set of steps for "fairness."
> Assign Attackers: Assign the creatures you want to attack this turn. Turn them sideways(tap them) to show they are attacking, lest they have "Vigilance"(attacking does not cause this creature to tap). You can also throw some instant spells out to beef them up if you want.
> Assign Blockers: Your opponent can assign blocking creatures(untapped) to stop them from taking damage. Your opponent, as well, can throw some instants down, even shoot some of your stuff with a Shock or something. You can do the same to theirs.
> Assign Combat Damage: Creatures that are blocked will NOT do damage to your opponent, lest they have "Trample." Creatures caught in combat with each other will deal damage to each other at the same time, unless one possesses "First Strike," in which it will hit first. Damage is dealt to the "Toughness" part(2/3: 2 is the Power, 3 is the Toughness). If a creature's Toughness is reduced to 0, it dies, unless it's Indestructible or someone regenerates it.
And, that's really it for combat.
Post-Combat Main Step: Think of this as a continuation of your first Main Step. Didn't play a land? Go ahead and smack one down. Have a new creature to summon, now that combat is done? Bring it out. Yadda, yadda.
End Step: End of the turn crap happens. Mana pools empty, so that any unspent mana will come back and bite a player for 1 damage in each instance of 1 mana. Players can cast instant spells here, as well. Once the End Step is done, it is the next person's turn, and any damage existing on creatures goes away(A damaged 2/3 that was a 2/1 after combat becomes a 2/3 again).

That's the gist of it. Everything else is really specific crap that is explained when the time is right, like Planeswalkers(which are still new to me) and abilities like "Retrace.""


holy hell @.@
...i never knew in mulligan, you lose a card o.o
crap, ive been cheating all this time and i never knew it! D:
Bands: Nickelback, Linkin Park, Maroon 5, and...others

LOL, sorry I didn't realize you friended me.

Hi, I'm Tom

..Hi there!

Ahahaa.
Good goooood. .
When I go to different countries in the future, I will come visit you! Heheh.

Yes, Connecticut. Why? Are you here too?!

All right, let's see how much I can summarize here...
Before the game begins, each player shuffles and cuts their opponent's libraries(decks). They then decide who goes first, draw seven cards, and check if the hands can be kept. Now, if one player decides to mulligan, they reshuffle and draw a hand with one less card than the previous. If they had priority, they lose it, and must yield the choice of "who goes first" to the other player.
Turns occur in several steps. The steps are as follows:
Untap Step: The active player untaps their permanents, or turns all permanents they control facing "normally."
Upkeep Step: Certain effects happen here, i.e. cumulative upkeep or "At the beginning of your upkeep" effects.
Draw Step: The active player draws a card.
Pre-Combat Main Step: The active player can play a land, summon creatures, cast sorceries or instants, play artifacts, et cetera. Essentially, set up.
Combat Step: Assign your creatures to battle! Creatures summoned during the turn may not be able to attack, unless they have "Haste." It's a bit of an effect called Summoning Sickness, but we all know that. Though, warmed-up creatures may charge into battle and smack the opponent! The combat step is actually split up into it's own set of steps for "fairness."
> Assign Attackers: Assign the creatures you want to attack this turn. Turn them sideways(tap them) to show they are attacking, lest they have "Vigilance"(attacking does not cause this creature to tap). You can also throw some instant spells out to beef them up if you want.
> Assign Blockers: Your opponent can assign blocking creatures(untapped) to stop them from taking damage. Your opponent, as well, can throw some instants down, even shoot some of your stuff with a Shock or something. You can do the same to theirs.
> Assign Combat Damage: Creatures that are blocked will NOT do damage to your opponent, lest they have "Trample." Creatures caught in combat with each other will deal damage to each other at the same time, unless one possesses "First Strike," in which it will hit first. Damage is dealt to the "Toughness" part(2/3: 2 is the Power, 3 is the Toughness). If a creature's Toughness is reduced to 0, it dies, unless it's Indestructible or someone regenerates it.
And, that's really it for combat.
Post-Combat Main Step: Think of this as a continuation of your first Main Step. Didn't play a land? Go ahead and smack one down. Have a new creature to summon, now that combat is done? Bring it out. Yadda, yadda.
End Step: End of the turn crap happens. Mana pools empty, so that any unspent mana will come back and bite a player for 1 damage in each instance of 1 mana. Players can cast instant spells here, as well. Once the End Step is done, it is the next person's turn, and any damage existing on creatures goes away(A damaged 2/3 that was a 2/1 after combat becomes a 2/3 again).

That's the gist of it. Everything else is really specific crap that is explained when the time is right, like Planeswalkers(which are still new to me) and abilities like "Retrace."
Bands: Guns N' Roses!

lmao....tuyen...you gotta do something..post a blog...besides the nx thing XD
Bands: Nickelback, Linkin Park, Maroon 5, and...others

Hahaha!
There is a spare room in the house, right?

Hey there.

I heard you played Magic?
Bands: Chaos;HEad OST, P3/4 OST, and a bunch of different Native 11 artists.

Hello to you too? ^^;
Gosh. UK is so boring ~.~
I wanna visit the USA!!
Or or ... Australia! :o.
Or or or...Canada!
Somewhere cool, and that I haven't visited before :l

How is college going?
Blogs: ^_________^

hi there


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